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  1. #21
    Player
    Llethander's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Llethander Drae
    World
    Goblin
    Main Class
    Sage Lv 90
    I would like to point out that DRK's "Living Dead" has a similar drawback to Superbolide but it straight up kills them if they don't receive healing in the amount of 100% of their total health value but the effect also fades as soon as they've received that much healing.
    (1)
    Last edited by Llethander; 07-31-2019 at 08:13 PM.

  2. #22
    Player
    Lodorion's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Flobby Fraser
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Also, did anybody of you fellow Gunbreaker also experience a very tiny window when triggering Superbolide where you actually Die due to the 1hp thing before becoming invulnerable? Happened to me quite often, so basically, you are required to sprint out of Mobrange in big stack pulls before triggering Superbolide. It's a small window where you actually take damage still...
    (1)

  3. #23
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lodorion View Post
    Also, did anybody of you fellow Gunbreaker also experience a very tiny window when triggering Superbolide where you actually Die due to the 1hp thing before becoming invulnerable? Happened to me quite often, so basically, you are required to sprint out of Mobrange in big stack pulls before triggering Superbolide. It's a small window where you actually take damage still...
    Yeah that's my main pb with it. We really need to get the invuln status BEFORE the hp goes to 1, superbolide is already hard to use on the fly without ruining your healer's hard work and we don't need more problems imo.
    I agree that the "HP goes to 1" shouldn't ruin the work the healers has done. Maybe setting the hp to 1 only if you didn't get a certain amount of healing during a certain amount of time could help? That way skill like benediction won't get wasted.
    That being said, when the healer's knows when you will use superbolide... It's a REALLY good skill (without even counting aurora).
    (0)
    Last edited by Juzjuzz; 07-31-2019 at 08:57 PM.

  4. #24
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lodorion View Post
    Also, did anybody of you fellow Gunbreaker also experience a very tiny window when triggering Superbolide where you actually Die due to the 1hp thing before becoming invulnerable? Happened to me quite often, so basically, you are required to sprint out of Mobrange in big stack pulls before triggering Superbolide. It's a small window where you actually take damage still...

    You aren't the first to say it but personally it never happened to me, it's really THAT common?
    (0)

  5. #25
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Superbolide is fine. It's way better than suicide skills holmgang and living dead. It's only minor drawback is that initial hp sacrifice, but 8sec of invuln without any further penalty makes it totally worth it. It's a really good deal. Livind dead and Holmgang are far worse.
    (0)

  6. #26
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Phia View Post
    I've edited this post for clarity, but haven't changed anything being expressed.

    As a healer I am so tired of this ability eating my cooldowns. Specifically, whenever I use a large healing cooldown, which gets immediately followed up by the tank using Superbolide. Just popped benediction to heal the tank to full at the cost of a 3 minute cooldown? Nope, Superbolide. Burned my last Essential Dignity charge doing the same thing? Nope, Superbolide. I hate healing GNB tanks just because of this one ability.

    And it's absolutely set up to do this exact thing. Tanks don't (and shouldn't) want to use it preemptively like you might use a HG in a dungeon, because nuking a full HP bar doesn't really save much in the way of healer GCDs despite the invuln. So it's saved for use as an "oh s***" button, which is exactly how long healer cooldowns are used. The ability is literally tailor-made to mess with healers, and that's just not good design.

    Please just change it somehow. Make it bring the tank down to 1hp + all healing received in the past 2 seconds or something. Make it something different, but it just so frustrating the way it is now.
    i'm sitting here scratching my head wondering why out of all the invulnerability skills your biggest issue is superbolide and not living dead but okay. I mean if after 8 seconds the gunbreaker is at half hp it's fine. If living dead triggers, fail to heal 100% of the dark knight's hp and you can say goodbye to him no matter what (implying you will need to burn more cooldowns on a dark knight)

    With that said I can see why superbolide is frustrating especially if you're a whm. you burn your biggest fattest heal only to have the gunbreaker drop it back to 1. Just remember that you have 8 seconds to get any sort of healing in to a comfortable level. That's plenty of time. Sucks that Bene is on cooldown though.
    (0)
    Last edited by Schan; 07-31-2019 at 11:57 PM.

  7. #27
    Player
    Lodorion's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Flobby Fraser
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    I'm not complaining about the 1 HP thing, just about the calculation and delay of the skill upon use. On Big Stack Pulls, when using Superbolide, the System first seems to put you to 1 HP and THEN applying the invulnerability status, which killed me a few times now, since when a mob hits you right at the moment you use superbolide (Did use it on FULL health once to try this stuff out) , you die. So all I'm sayin' is, the delay is a bit too much. It should first put you into Vulnerability and then drop you to the 1 HP. Have NEVER had trouble with Living Dead, it always worked smooth, you are invul right after using it and healers know (if you communicate) whats about to go - or not - go down. So all I'm sayin is, superbolide needs fixing, not the skill, but the way it is calculated.
    (0)

  8. #28
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valic View Post
    Not when the trade off is complete immunity. The idea is that it's only worth using when you're that low on hp, then it's a no cost free immunity that keeps all incoming damage off you and let's the healers help you back up from the brink of death. It's only bad if a moron uses it with 50%+ hp, then it's just a stupid player, not a stupid skill. I can just as easily say Rescue is a shitty skill for healers who don't put faith in the movement of a tank or dps and pre-emptively use it while screwing over their rotation and getting flamed at for yanking them when they already were aware of the mechanic. Instead, I don't, because Rescue is super useful in a lot of situations, I instead blame the idiot that uses them at inopportune times.

    tl;dr: hate the player, not the skill.
    No the trade off is stupid and the design of the skill contradicts role design. I love how people here are trying to explain how the skill works like we are morons. We know exactly how it works and how to use it. It doesn’t change the fact that there is ALWAYS high opportunity cost using superbolide. With the other similar tank skills, if you didn’t actually end up needing to use it there is no extra impact on the tank or the healer. This is completely different with superbolide because it forces you to throw away any HP you might have at the time of use. This causes you to think twice before using it and causing compounded issues when you actually didn’t need to use it.

    I have no issue if that is how they want to design all of the tank invulns, but you can’t claim superbolide is fine with such a disparity in cost to use versus the other tank skills.
    (2)
    Last edited by Ladon; 08-01-2019 at 04:05 AM.

  9. #29
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Superbolide is fantastic.
    (2)

  10. #30
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ladon View Post
    With the other similar tank skills, if you didn’t actually end up needing to use it there is no extra impact on the tank or the healer.
    Living Dead would like a word with you.
    (1)

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