Tanks don't like that ?
Which part of tank swap these days is annoying or difficult in any way or form ?
Solution: tell a tank you are waiting for them to use Super before you'll use your Bene. Then if they won't, that's on them. Nothing wrong with Super, just need to communicate its use. It's no different from using Living Dead and how Paladins shouldn't Hallowed before Holy stun has worn etc.



Regen or Aurora all that's needed normally
you have enough time to not panic and save bene,Tet,Lust or Ed
I would like to point out that DRK's "Living Dead" has a similar drawback to Superbolide but it straight up kills them if they don't receive healing in the amount of 100% of their total health value but the effect also fades as soon as they've received that much healing.
Last edited by Llethander; 07-31-2019 at 08:13 PM.
Also, did anybody of you fellow Gunbreaker also experience a very tiny window when triggering Superbolide where you actually Die due to the 1hp thing before becoming invulnerable? Happened to me quite often, so basically, you are required to sprint out of Mobrange in big stack pulls before triggering Superbolide. It's a small window where you actually take damage still...
Yeah that's my main pb with it. We really need to get the invuln status BEFORE the hp goes to 1, superbolide is already hard to use on the fly without ruining your healer's hard work and we don't need more problems imo.Also, did anybody of you fellow Gunbreaker also experience a very tiny window when triggering Superbolide where you actually Die due to the 1hp thing before becoming invulnerable? Happened to me quite often, so basically, you are required to sprint out of Mobrange in big stack pulls before triggering Superbolide. It's a small window where you actually take damage still...
I agree that the "HP goes to 1" shouldn't ruin the work the healers has done. Maybe setting the hp to 1 only if you didn't get a certain amount of healing during a certain amount of time could help? That way skill like benediction won't get wasted.
That being said, when the healer's knows when you will use superbolide... It's a REALLY good skill (without even counting aurora).
Last edited by Juzjuzz; 07-31-2019 at 08:57 PM.
Also, did anybody of you fellow Gunbreaker also experience a very tiny window when triggering Superbolide where you actually Die due to the 1hp thing before becoming invulnerable? Happened to me quite often, so basically, you are required to sprint out of Mobrange in big stack pulls before triggering Superbolide. It's a small window where you actually take damage still...
You aren't the first to say it but personally it never happened to me, it's really THAT common?


Superbolide is fine. It's way better than suicide skills holmgang and living dead. It's only minor drawback is that initial hp sacrifice, but 8sec of invuln without any further penalty makes it totally worth it. It's a really good deal. Livind dead and Holmgang are far worse.


i'm sitting here scratching my head wondering why out of all the invulnerability skills your biggest issue is superbolide and not living dead but okay. I mean if after 8 seconds the gunbreaker is at half hp it's fine. If living dead triggers, fail to heal 100% of the dark knight's hp and you can say goodbye to him no matter what (implying you will need to burn more cooldowns on a dark knight)I've edited this post for clarity, but haven't changed anything being expressed.
As a healer I am so tired of this ability eating my cooldowns. Specifically, whenever I use a large healing cooldown, which gets immediately followed up by the tank using Superbolide. Just popped benediction to heal the tank to full at the cost of a 3 minute cooldown? Nope, Superbolide. Burned my last Essential Dignity charge doing the same thing? Nope, Superbolide. I hate healing GNB tanks just because of this one ability.
And it's absolutely set up to do this exact thing. Tanks don't (and shouldn't) want to use it preemptively like you might use a HG in a dungeon, because nuking a full HP bar doesn't really save much in the way of healer GCDs despite the invuln. So it's saved for use as an "oh s***" button, which is exactly how long healer cooldowns are used. The ability is literally tailor-made to mess with healers, and that's just not good design.
Please just change it somehow. Make it bring the tank down to 1hp + all healing received in the past 2 seconds or something. Make it something different, but it just so frustrating the way it is now.
With that said I can see why superbolide is frustrating especially if you're a whm. you burn your biggest fattest heal only to have the gunbreaker drop it back to 1. Just remember that you have 8 seconds to get any sort of healing in to a comfortable level. That's plenty of time. Sucks that Bene is on cooldown though.
Last edited by Schan; 07-31-2019 at 11:57 PM.
I'm not complaining about the 1 HP thing, just about the calculation and delay of the skill upon use. On Big Stack Pulls, when using Superbolide, the System first seems to put you to 1 HP and THEN applying the invulnerability status, which killed me a few times now, since when a mob hits you right at the moment you use superbolide (Did use it on FULL health once to try this stuff out) , you die. So all I'm sayin' is, the delay is a bit too much. It should first put you into Vulnerability and then drop you to the 1 HP. Have NEVER had trouble with Living Dead, it always worked smooth, you are invul right after using it and healers know (if you communicate) whats about to go - or not - go down. So all I'm sayin is, superbolide needs fixing, not the skill, but the way it is calculated.
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