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  1. #11
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I'm trying to figure out why people are so upset with superbolide. It's not meant to be used as a invul like a paladin. It's an oh shit button when you're low hp and about to take a big hit that would kill you, with an 8 second window to get healed. It doesn't require 100% healing so popping a bene is not necessary.

    If you have to pop healer CD to deal with it, maybe you should have used said cool downs to prevent the tank from needing to use superbolide in the first place. It's not a bad CD at all. It's a reverse holmgang. At least it's not as atrocious as living dead. That ability needs to be deleted from existence.
    (3)
    Last edited by RowanLauron; 07-31-2019 at 05:41 AM.

  2. #12
    Player
    Phia's Avatar
    Join Date
    Jun 2015
    Posts
    12
    Character
    Phia Zhang
    World
    Coeurl
    Main Class
    Bard Lv 90
    Quote Originally Posted by BarretOblivion View Post
    ...
    ...
    Just put a darn regen on them and maybe an OGCD heal. You don't need to bene them like DRK. They have their own regen that they will use on it. Finally... you don' t take damage while its active. Their HP won't drop from an auto attack.
    Sorry if the initial post was unclear, but you've misunderstood. The Benediction happens, THEN the Superbolide happens. I'm not worried about how hard it is to heal someone from 1 to full. I'm bothered by the fact that if the tank hits their big action button after mine (something that is completely reasonable to do in dungeon finder content), mine is completely negated, and then some.

    I also have to say that I love the idea of all immunity skills being removed. Some fights may need tweaking, but I think getting rid of this kind of gameplay would remove the need for unintuitive downsides like what we've gotten here. And I don't think anything would be lost in no longer needing to worry about whether having this or that type of tank means for which boss mechanics can be cheated.
    (1)

  3. #13
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RowanLauron View Post
    I'm trying to figure out why people are so upset with superbolide. It's not meant to be used as a invul like a paladin. It's an oh shit button when you're low hp and about to take a big hit that would kill you, with an 8 second window to get healed. It doesn't require 100% healing so popping a bene is not necessary.

    If you have to pop healer CD to deal with it, maybe you should have used said cool downs to prevent the tank from needing to use superbolide in the first place. It's not a bad CD at all. It's a reverse holmgang. At least it's not as atrocious as living dead. That ability needs to be deleted from existence.
    Beat me,I guess I can follow the logic up to a point when healer like whm waste a benediction because superbolide got activated a second later after the use but the invulnerablity window is big enough that you can take the hp of the tank to a reasonable level without too much effort
    (1)

  4. #14
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Giubba View Post
    Beat me,I guess I can follow the logic up to a point when healer like whm waste a benediction because superbolide got activated a second later after the use but the invulnerablity window is big enough that you can take the hp of the tank to a reasonable level without too much effort
    Because a skill that throws away HP on a tank is stupid design
    (4)

  5. #15
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ladon View Post
    Because a skill that throws away HP on a tank is stupid design
    And make you immune to all damage and it should be used when you have a fraction of your hp . These skill had found other uses in content for cheesing mechanics but in the end they are skill that were thought for oh shit scenario. When you aren't using it in a oh shit scenario than the healer know perfectly that a superbolide will come like in titania extreme
    (1)

  6. #16
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Completely removing tank invulns would basically make tanking alot of the fights impossible as a solo tank in savage and ultimate which would require tank swaps and tanks don't like that. Tank swaps are very... annoying still.
    (0)

  7. #17
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Solution: tell a tank you are waiting for them to use Super before you'll use your Bene. Then if they won't, that's on them. Nothing wrong with Super, just need to communicate its use. It's no different from using Living Dead and how Paladins shouldn't Hallowed before Holy stun has worn etc.
    (1)

  8. #18
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ladon View Post
    Because a skill that throws away HP on a tank is stupid design
    In general, when a tank uses an invuln skill, they will hit 1 HP anyway (with paladin's hallowed ground being the exception here) sometimes more than once. The fact that it just puts you there to start with, then makes you invulnerable isn't TOO much different when used properly than Living Death or Holmgang. The problem comes from tanks using it perhaps when it doesn't need to be, which is something that the other invuln skills don't punish the healer for doing.

    Having been leveling gun breaker, I have to say that I've only ever had to use superbolide maybe 5 times total so far, and every time because the healer was struggling to keep me alive and I was nearing death without any other cooldowns available to me. Gunbreakers have so many other skills, though, that this one should be either something that you have planned out when you will use (like in Titana EX) or used as a last resort.
    (1)

  9. #19
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Regen or Aurora all that's needed normally

    you have enough time to not panic and save bene,Tet,Lust or Ed
    (0)

  10. #20
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RowanLauron View Post
    I'm trying to figure out why people are so upset with superbolide. It's not meant to be used as a invul like a paladin. It's an oh shit button when you're low hp and about to take a big hit that would kill you, with an 8 second window to get healed. It doesn't require 100% healing so popping a bene is not necessary.

    If you have to pop healer CD to deal with it, maybe you should have used said cool downs to prevent the tank from needing to use superbolide in the first place. It's not a bad CD at all. It's a reverse holmgang. At least it's not as atrocious as living dead. That ability needs to be deleted from existence.

    Quote Originally Posted by Giubba View Post
    And make you immune to all damage and it should be used when you have a fraction of your hp . These skill had found other uses in content for cheesing mechanics but in the end they are skill that were thought for oh shit scenario. When you aren't using it in a oh shit scenario than the healer know perfectly that a superbolide will come like in titania extreme
    Prolly the smartest people in this thread. ^

    There's nothing wrong with superbolide. There's only morons who use it at bad times, aka they pop it at full health thinking that's actually a good thing to do when really it's a waste of it (unless again.... cheesing mech, which was not the original design/intent for these skills). People need to stop whining about this damn skill already, if I drop to 25% or below, that's about when I pop it to be in the safe net of not getting bene just as I use it it being too late of a shield to save me at 5% health. It's working fine, PLD's is the only one that's just broken at this point, DRK does need a little boost though if healers are gonna be how they are now. Superbolide is prolly the safest one too, WAR you just can't go below 1 which is a waste because you're gonna be healing them regardless of them taking damage or not. Superbollide at least doesn't suffer the LONGEST cooldown and doesn't have that odd delay hollowed ground has.

    tl;dr: this isn't a worthy complaint, it's fine as it is.

    Quote Originally Posted by Ladon View Post
    Because a skill that throws away HP on a tank is stupid design
    Not when the trade off is complete immunity. The idea is that it's only worth using when you're that low on hp, then it's a no cost free immunity that keeps all incoming damage off you and let's the healers help you back up from the brink of death. It's only bad if a moron uses it with 50%+ hp, then it's just a stupid player, not a stupid skill. I can just as easily say Rescue is a shitty skill for healers who don't put faith in the movement of a tank or dps and pre-emptively use it while screwing over their rotation and getting flamed at for yanking them when they already were aware of the mechanic. Instead, I don't, because Rescue is super useful in a lot of situations, I instead blame the idiot that uses them at inopportune times.

    tl;dr: hate the player, not the skill.
    (2)
    Last edited by Valic; 07-31-2019 at 06:32 PM.

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