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  1. #1
    Player
    Phia's Avatar
    Join Date
    Jun 2015
    Posts
    12
    Character
    Phia Zhang
    World
    Coeurl
    Main Class
    Bard Lv 90

    Please Change Superbolide

    I've edited this post for clarity, but haven't changed anything being expressed.

    As a healer I am so tired of this ability eating my cooldowns. Specifically, whenever I use a large healing cooldown, which gets immediately followed up by the tank using Superbolide. Just popped benediction to heal the tank to full at the cost of a 3 minute cooldown? Nope, Superbolide. Burned my last Essential Dignity charge doing the same thing? Nope, Superbolide. I hate healing GNB tanks just because of this one ability.

    And it's absolutely set up to do this exact thing. Tanks don't (and shouldn't) want to use it preemptively like you might use a HG in a dungeon, because nuking a full HP bar doesn't really save much in the way of healer GCDs despite the invuln. So it's saved for use as an "oh s***" button, which is exactly how long healer cooldowns are used. The ability is literally tailor-made to mess with healers, and that's just not good design.

    Please just change it somehow. Make it bring the tank down to 1hp + all healing received in the past 2 seconds or something. Make it something different, but it just so frustrating the way it is now.
    (7)
    Last edited by Phia; 07-31-2019 at 05:58 AM.

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Superbolid is fine.
    You'll get used to it.
    It's not hard to heal, your tank is invuln so he won't die, he doesn't have to be full, just enough HP so he doesn't die from auto.
    (15)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Or. You could wait a few seconds and also suggest the Tank pair it with Aurora. Because they won't be a 1 anymore.

    And the 8 seconds you have allows you to focus elsewhere for at least 1 or 2 gcds.
    (3)

  4. #4
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    I know, right? As a GNB Main it's very hard to assume if I need to pop Superbolide or if the Benediction/Full Healing-Spell will still come in time. So I either die, not popping the CD with fatale trust in the healer or I pop it a milisecond right after the Healer, dropping back to 1 and wasting their CD [and also earning the "why didn't you trust me?"-glance]. It just feels awful.
    (4)
    Last edited by Pepsi_Plunge; 07-30-2019 at 11:07 PM.
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  5. #5
    Player
    Phia's Avatar
    Join Date
    Jun 2015
    Posts
    12
    Character
    Phia Zhang
    World
    Coeurl
    Main Class
    Bard Lv 90
    Quote Originally Posted by KDSilver View Post
    Superbolid is fine.
    You'll get used to it.
    It's not hard to heal, your tank is invuln so he won't die, he doesn't have to be full, just enough HP so he doesn't die from auto.
    It's not about things being difficult, the ability doesn't cause wipes or anything. I just don't think it's good game design when one ability is set up to be used in the same circumstances as another, but is set up to directly counteract that same ability.

    Quote Originally Posted by MagiusNecros View Post
    Or. You could wait a few seconds and also suggest the Tank pair it with Aurora. Because they won't be a 1 anymore.

    And the 8 seconds you have allows you to focus elsewhere for at least 1 or 2 gcds.
    I'm not sure I'm reading this correctly. You're suggesting that if a tank is extremely low (where they would need a large healing cooldown), I should wait a few seconds before using a big heal on them?

    Thank you Pepsi, I'm glad someone else has the same frustration as me with this cooldown.
    (0)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'm telling you to pay attention to what your Tank is doing and for you to understand what each invuln is and does. It's why healing is the hardest role. You need to micromanage everything. You are the MVP for that reason.
    (1)

  7. #7
    Player
    Wistfulwaffle's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Zarek Erebus
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Phia View Post
    As a healer I am so tired of this ability eating my cooldowns. Just popped benediction to heal the tank to full at the cost of a 3 minute cooldown. Nope, Superbolide. Burned my last Essential Dignity charge doing the same thing? Nope, Superbolide. I hate healing GNB tanks just because of this one ability.

    And it's absolutely set up to do this exact thing. Tanks don't want to use it preemptively like you might use a HG in a dungeon, because nuking a full HP bar doesn't really save much in the way of healer GCDs despite the invuln. So it's saved for use as an "oh s***" button, which is exactly how long healer cooldowns are used. The ability is literally tailor-made to mess with healers, and that's just not good design.

    Please just change it somehow. Make it bring the tank down to 1hp + all healing received in the past 2 seconds or something. Make it something different, but it just so frustrating the way it is now.
    Absolutely not. Superbolide is in a good spot. It just comes down to situational awareness. Superbolide doesn’t eat up resources like living dead and it’s incredibly easy to get your tank back up within the 8 second window.
    (5)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    I know, right? As a GNB Main it's very hard to assume if I need to pop Superbolide or if the Benediction/Full Healing-Spell will still come in time. So I either die, not popping the CD with fatale trust in the healer or I pop it a milisecond right after the Healer, dropping back to 1 and wasting their CD [and also earning the "why didn't you trust me?"-glance]. It just feels awful.
    I say just pop it. As a healer, I'd rather you pop it and live than not pop it and die. If you pop it right when I heal you out of near death? I go "dammit" and just proceed to heal you back up as quickly as possible.
    (3)

  9. #9
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    As an advocate of the removal of all of the invulnerability skills from tanks completely, I still actually agree here. Superbolide needs to be changed. The drop to 1HP is counterintuitive to the tank role as well as for the healers healing them. Even in situations with my static where the use is planned, it is still a mess to deal with because you are still usually throwing away at least 50% of your HP on it's use. Healer muscle memory is also going to result in you getting healed up some before a buster and it's use.

    I get that these skills need some risk, but this isn't the correct risk to attach to a tank skill. It goes against established rules and gameplay.
    (0)

  10. #10
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Phia View Post
    As a healer I am so tired of this ability eating my cooldowns. Just popped benediction to heal the tank to full at the cost of a 3 minute cooldown. Nope, Superbolide. Burned my last Essential Dignity charge doing the same thing? Nope, Superbolide. I hate healing GNB tanks just because of this one ability.

    And it's absolutely set up to do this exact thing. Tanks don't want to use it preemptively like you might use a HG in a dungeon, because nuking a full HP bar doesn't really save much in the way of healer GCDs despite the invuln. So it's saved for use as an "oh s***" button, which is exactly how long healer cooldowns are used. The ability is literally tailor-made to mess with healers, and that's just not good design.

    Please just change it somehow. Make it bring the tank down to 1hp + all healing received in the past 2 seconds or something. Make it something different, but it just so frustrating the way it is now.
    ...
    ...
    Just put a darn regen on them and maybe an OGCD heal. You don't need to bene them like DRK. They have their own regen that they will use on it. Finally... you don' t take damage while its active. Their HP won't drop from an auto attack.
    (4)
    Last edited by BarretOblivion; 07-31-2019 at 05:27 AM.

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