Quote Originally Posted by Lyth View Post
Hallowed is on a longer recast than Superbolide because Hallowed is a much more powerful effect. Likewise, if Living Dead is on a longer recast than Holmgang, it should also be a much more powerful effect. The penalty is on the wrong job; it should be on the job with the shorter recast. It's not like we have the self-healing capacity of Nascent Flash and Equilibrium to burst heal our way through the effect.

I think the best solution is to stay true to the theme and make DRK self-reliant.

Living Dead: For the next 10 seconds, most attacks cannot reduce your HP below 1. When this effect is triggered, you gain the effect of Walking Dead.
Walking Dead: For the next 10 seconds, you are impervious to most attacks and cannot be the target of healing actions from other players. Your attacks absorb HP.
Recast 6 minutes.

Then bump Holmgang up to 8 second duration and 5 minute recast.
I've already proposed that. Read below.

Quote Originally Posted by Rakshazi View Post
I have already posted my proposal to the matter in other topic, but it will need to change the DRK in whole in order to work. The proposal is this:
- Make so DRK will not fall under 1HP, but after he pressees the LD button he will NOT RECIEVE ANY HEALING from other members of the group and fall in the "Undead rage" that makes ALL of his skills drain HP from the enemies. Maybe give the "Haste" or/and immunity to CC effect for the duration. If he will DRAIN ENOUGH of health as his own max HP (SE can even give us a meter that will appear) he will survive, if fails - dead dead. But it will require, IMO, a little tweaks in DRK kit.
If the DRK will not recieve any healing from other sources this will actualy help healers in the party to concentrate on other matters and the survival of the DRK will be only in his own hands (thus we will always be able to see who's suck at DRK), so I think it's a great way to fix LD. Besides it will give to the character an actual DARK KNIGHT theme.