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  1. #51
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    More DRK play, especially the Titania example posted above, has made me appreciate LD a lot more.

    But I still hate that you can still die if another player doesn't support you, and I think death as a penalty for that is far too punishing.
    I'd suggest, making the penalty for not being healed to full as:
    You're inflicted with Weakness, as if you were just raised.
    You're inflicted with reduced healing, meaning heals recover X% less HP on you. (this makes it more of a penalty specific to the healer)
    But not for the full duration of a normal weakness, only about 30s.
    (3)

  2. #52
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Seraphor View Post
    More DRK play, especially the Titania example posted above, has made me appreciate LD a lot more.

    But I still hate that you can still die if another player doesn't support you, and I think death as a penalty for that is far too punishing.
    I'd suggest, making the penalty for not being healed to full as:
    You're inflicted with Weakness, as if you were just raised.
    You're inflicted with reduced healing, meaning heals recover X% less HP on you. (this makes it more of a penalty specific to the healer)
    But not for the full duration of a normal weakness, only about 30s.
    Hey, I like this solution. And it's, probaly, far more doable than mine. Nice one, mate!
    (0)

  3. #53
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,429
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Rakshazi View Post
    Hey, I like this solution. And it's, probaly, far more doable than mine. Nice one, mate!
    It’d be a pretty bad penalty though; esp. in raids. It would make it sound even more of a liability than KO PENALTY because of fight design, meaning you could have even less people playing DRK.
    (0)

  4. #54
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    It’d be a pretty bad penalty though; esp. in raids. It would make it sound even more of a liability than KO PENALTY because of fight design, meaning you could have even less people playing DRK.
    How? it's significantly LESS punishing than it currently is.
    If you die, you get weakness anyway, but for 100s, and lose aggro, and use up healer time and MP.

    It's currently:
    Die
    Lose Aggro
    Healer forced to raise you. Time and MP costs.
    Meanwhile someone else takes damage.
    Someone else dies, possibly a healer.
    You get raised.
    You have weakness for 100s.
    Have to regain aggro.

    Or it could be:
    You get weakness for 30s.
    That's it.
    (3)
    Last edited by Seraphor; 08-15-2019 at 11:32 PM.

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