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  1. #1
    Player
    Rathael's Avatar
    Join Date
    Jan 2018
    Posts
    73
    Character
    Arlan Knighthold
    World
    Lich
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by IBLazORI View Post
    That brings up another issue:
    Titania, 3 lighting tethers is the common strat.

    Healer benes after 2nd tether, invuln erases, 3rd lighting hits, Dies.

    So many caveats/nuisances to this ability
    1. Dont full heal until tank buster phase is over or, tank dies.
    2. Don't full heal from 1-120K+ health, tank dies.
    3. Long tank buster over? Full heal in the remaining 1-2 seconds or, tank dies.
    4. Have massive raid wide damage during/shortly after living dead? Tank dies.
    LD is probably the best and most reliable answer to tether if you have benediction.

    HG's cooldown is too long for both tethers in the fight.
    Holmgang can only take 2 hits.
    GNB seems to be able to take 3 hits on both but they can screw the timing.

    You cannot screw the timing with LD. You cant even accidentally proc it early because the first hit doesn't kill you and you get exactly 10 seconds as the second hit lands.

    As for mis-timing benediction, it's no different to screwing up any other mechanic. Literally all the WHM has to do is be able to count to 3 before using it.

    Provided people execute mechanics correctly beforehand, benediction is not needed for any other purpose.

    Using LD on tether means the healers dont have to be in the tether queue at all on either tether. Pretty good tradeoff for just being able to press benediction after 3 hits (remembering that LD is 100% reliable on this mechanic).
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    More DRK play, especially the Titania example posted above, has made me appreciate LD a lot more.

    But I still hate that you can still die if another player doesn't support you, and I think death as a penalty for that is far too punishing.
    I'd suggest, making the penalty for not being healed to full as:
    You're inflicted with Weakness, as if you were just raised.
    You're inflicted with reduced healing, meaning heals recover X% less HP on you. (this makes it more of a penalty specific to the healer)
    But not for the full duration of a normal weakness, only about 30s.
    (3)

  3. #3
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Seraphor View Post
    More DRK play, especially the Titania example posted above, has made me appreciate LD a lot more.

    But I still hate that you can still die if another player doesn't support you, and I think death as a penalty for that is far too punishing.
    I'd suggest, making the penalty for not being healed to full as:
    You're inflicted with Weakness, as if you were just raised.
    You're inflicted with reduced healing, meaning heals recover X% less HP on you. (this makes it more of a penalty specific to the healer)
    But not for the full duration of a normal weakness, only about 30s.
    Hey, I like this solution. And it's, probaly, far more doable than mine. Nice one, mate!
    (0)

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,493
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Rakshazi View Post
    Hey, I like this solution. And it's, probaly, far more doable than mine. Nice one, mate!
    It’d be a pretty bad penalty though; esp. in raids. It would make it sound even more of a liability than KO PENALTY because of fight design, meaning you could have even less people playing DRK.
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    It’d be a pretty bad penalty though; esp. in raids. It would make it sound even more of a liability than KO PENALTY because of fight design, meaning you could have even less people playing DRK.
    How? it's significantly LESS punishing than it currently is.
    If you die, you get weakness anyway, but for 100s, and lose aggro, and use up healer time and MP.

    It's currently:
    Die
    Lose Aggro
    Healer forced to raise you. Time and MP costs.
    Meanwhile someone else takes damage.
    Someone else dies, possibly a healer.
    You get raised.
    You have weakness for 100s.
    Have to regain aggro.

    Or it could be:
    You get weakness for 30s.
    That's it.
    (3)
    Last edited by Seraphor; 08-15-2019 at 11:32 PM.

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