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  1. #91
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Fynlar View Post
    out of posts, lalala


    Well I mean, as long as you aren't letting your MP get back up to full with it, you weren't ever "wasting" Lucid. Hanging on to it until your MP already got low is a prime example of not using it as ideally as you could be. Same deal with melees who didn't use Invigorate until their TP already bottomed out.

    Why do you assume he was wasting LD or not using optimally? What doesn't get through at the moment is you would have need more than 100% LD uptime. Also, your Invigorate example is as super bad because you would need Invigorate only during AoE rotation and it that case it still wasn't enough to sustain the rotation indefinitely.
    (5)

  2. #92
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    Why IS it an issue? Are you seriously complaining about having to make use of part of your kit to alleviate one of your classes' potential problems? Do you think the top percentage DPS complain about having to pop their ogcd buffs to be able to hold that position?
    You really don't get it do you? RDM would be at an MP deficit even after using Lucid Dreaming, you're always meant to come out with a surplus of MP after Lucid, not a deficit.
    (9)



    Baby, tell me, what's your motive?

  3. #93
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You really don't get it do you? RDM would be at an MP deficit even after using Lucid Dreaming, you're always meant to come out with a surplus of MP after Lucid, not a deficit.
    Again with the "meant to" statements, as if you were to know those sorts of things without being one of the developers yourself.

    But apparently, I'm the one who doesn't get it. Okay.
    (1)

  4. #94
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Doesn't the fact that they reduced RDM MP costs across the board already prove their point?
    (9)

  5. #95
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    RDM got the mana cost changes to its ST rotation because the math stated it bluntly: with perfect 100% uptime of LD the standard rotation had a maximum time limit of 15 minutes. Each Verraise ate 4 minutes of that time limit, making any situation where the RDM needs to use Verraise anymore then once results in the RDM bottoming out and becoming useless, any fight that would last longer then 11 minutes (like E4) would result in the RDM bottoming out and becoming useless if even one Verraise was used. If the RDM died they became useless. Regardless of skill level this is what the math said. Personal experience did not matter, this is what the math and the logs stated.

    So SE listened to the RDMs who complained and were throwing out ideas on how to fix this issue (such as suggesting throwing in a verwater or verblizzard spell that would leech MP, or putting a MP leech on the melee combo), ran the math themselves, and opted to reduce the mana costs of the ST rotation to compensate as a quick fix. They also made reprise useful as a ranged attack for when you are forced into constant movement due to mechanics like the ones in E4 or E1.

    Now it takes a really stupid team that is somehow not wiping but still dying a lot to bottom out a RDM
    (3)

  6. #96
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    Again with the "meant to" statements, as if you were to know those sorts of things without being one of the developers yourself.

    But apparently, I'm the one who doesn't get it. Okay.
    ???

    It's basic maths... did you not pass that in elementary school or... ?
    (8)



    Baby, tell me, what's your motive?

  7. #97
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Doesn't the fact that they reduced RDM MP costs across the board already prove their point?
    No, it says that they agree with the common perception that RDM MP expenditure is too much. It still says nothing about what you're "supposed" to be doing with Lucid.

    Lucid has the sole purpose of restoring MP, so if you need MP, you use it. If you don't need it, you don't. Any arguments over whether you "should" have to use it or not are irrelevant.

    RDM got the mana cost changes to its ST rotation because the math stated it bluntly: with perfect 100% uptime of LD the standard rotation had a maximum time limit of 15 minutes.
    Which is more than good enough for any fight in the game. Any fight that lasts longer than this either has forced downtime/recovery periods (hell, most fights that don't last that long still have them), or has severe enough other problems as it is with the party in question.

    Regardless of skill level this is what the math said. Personal experience did not matter, this is what the math and the logs stated.
    Personal experience does matter, though. Do you think I'm going to be all like "well, I should be out of MP right now according to The Math, even though I'm not, so maybe I'll just stop casting so as not to break the rules of The Math"?

    It's basic maths... did you not pass that in elementary school or... ?
    Are you able to make a post without an irrelevant ad hominem, or...?
    (1)

  8. #98
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    Are you able to make a post without an irrelevant ad hominem, or...?
    Lol, so this is what its come to, huh?

    Also, saying math is irrelevant in a game full of numbers. We stan clowns.
    (6)
    Last edited by ErryK; 08-03-2019 at 05:33 PM.



    Baby, tell me, what's your motive?

  9. #99
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fynlar View Post
    Personal experience does matter, though. Do you think I'm going to be all like "well, I should be out of MP right now according to The Math, even though I'm not, so maybe I'll just stop casting so as not to break the rules of The Math"?
    If you hit that time point in a fight and were not out of mana then you were either A) Not playing the class optimally or B) Were in a fight where you were forced to move so much, or the boss left for an extended amount of time with no adds deployed, you gained some seconds on your timer by virtue of the fact you cease casting entirely so you can actually regen some mana.

    Again personal experience does not matter. Opinions does not matter. If you were doing everything right and always performing your rotation 100% perfect you ran out of MP after 15 minutes. 11 minutes if you used 1 verraise, 7 minutes if you used 2 verraise, 3 minutes if you used 3 verraise. If you died you ran on fumes reduced to using the unenchanted melee combo while you tried to regen mana for some spell casts. That was the straight undeniable result of the math that people even tested in game and found to be correct.

    It would have been a "fine" time limit if RDM did not have verraise or vercure. However because RDM had those as its utility it was expected to need to use those. Which meant ideally you did not want any fight a RDM participated in to be longer then 7 minutes assuming deaths happen but it still gets cleared within that amount of time. In other words, you did not want RDM in any current trial fight or raid unless everyone had already mastered it because the rDPS loss from RDM casting verraise or dying once was too harsh. At which point you do not bring RDM at all. RDM is the "progression" caster, once the fight has been mastered you swap to a high DPS caster like BLM for clear speed because you wont need any of the utilities that RDM brought which means RDM was broken and non viable.

    Ergo RDM got buffed to be viable instead of broken. Now it does not have MP troubles outside of excessively stupid parties.
    (3)

  10. #100
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If you hit that time point in a fight and were not out of mana then you were either A) Not playing the class optimally or B) Were in a fight where you were forced to move so much, or the boss left for an extended amount of time with no adds deployed,
    Many, many fights in the game fall under group B.


    Again, I know I was playing RDM "properly", so you all can stop with those sorts of insinuations. It isn't a hard class to play.
    (1)

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