Yep. Did you even read what *I* said? The part where it has to affect my gameplay or my output in a positive way for it to really be considered an improvement?Did....did you even read what I said?
I've been in situations before where I had to raise one/both of the two dead healers, by the way. The vast majority of the time I've been in that situation, that will end up in a wipe anyway, most likely for reasons related to why the healers died in the first place, or because the healers are simply in too poor of a shape after being raised to be able to salvage the bad situation. MP cost cuts for the RDM don't do anything to alleviate that.
And that's fine and whatever, but that still doesn't mean that for me this was a necessary "improvement" to the job. And normally, I wouldn't care, except this thread has demonstrated that people can try to essentially say "look, RDM got buffed, stop complaining!" even when, in my opinion, it got no "buff" that was even worth mentioning. I'm 100% positive it's still in the same position in the DPS hierarchy (whatever it was at before).Good thing SE decided it was a necessary change to the job, and not you.
I am sure they thought about it and had the data to back up their claim.
Last edited by Fynlar; 08-01-2019 at 09:51 PM.
I main RDM, and yes it had mana issues.
Not like you would run out of MP if you used LD on CD but you lost the support to raise people whitout getting an adjust to the potency the job have.
Personally I would like that the buff was split 50/50, less mana cost (enough to raise 2-3 fine on a fight) and a bit of potency buff to deal more damage so I dont see enrage everytime in E2S..
We are back as Rezmage
That's neither here nor there, considering the fact that if you went into Titan Savage (which is about 13 minutes) you would basically have no MP even after using Lucid with pre-5.05 MP costs. This change was necessary if RDM's utility of being able to rez was to be used, because you basically had no chance of getting a rez and having MP to DPS, even with Lucid.
Healers have tools that help with MP regeneration/conservation, RDM does not.I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.
Last edited by ErryK; 08-01-2019 at 11:31 PM.
♥ Baby, tell me, what's your motive? ♥
Well, it would affect your gameplay in a positive way if you were playing RDM properly.
cerise leclaire
(bad omnicrafter & terrible astrologian)
Dude, 15 minutes was the best estimate in a vaccuum.. You actually can't press LD consistently on CD (And I mean every 59.9 sec here) and each mana tic you lose make your next boosted mana-regen uptic delayed by 3 seconds. It also meant you could never use Vercure or Verraise without impacting your DPS. It also meant LD was more important than Fleche, Contre Sixte, Embolden, Manafication and Acceleration!!! People all over reported problems with running dry with mana.
It is impossible the job was made to rely on LD that much and you implying the contrary is completely inane. Give just one reason why it should have been so?
Healers have personnal MP management tools like Lightspeed and Thin Air or way to do their job that don't need MP like lilies and Aetherflow. Also RDM was problem without using raises. Even casual trials and raid bosses have long enough fight for MP drain to be a problem and even more so if the fight drags on because a bad PUG group even if you don't need to use raise or cure during those long fight
I don't know what you did for having absolutely no MP issues except hardcasting veraero/thunder and clipping your GCD to be sure LD stay on cooldown
Last edited by Ardox; 08-02-2019 at 04:10 AM. Reason: typos
It's easy to not run out of MP: just don't attack at all... Fynlar's right folk, he all play RDM very very badly
No you don't understand. You (and by extension everyone else who agrees with you) are wrong, because Fynlar didn't have this issue and puts feeling before fact. Don't try to convince him otherwise, it falls on deaf ears.Healers have personnal MP management tools like Lightspeed and Thin Air or way to do their job that don't need MP like lilies and Aetherflow. Also RDM was problem without spamming raises. Even casual trials and raid bosses have long enough fight for MP drain to be a problem is the fight drags on because a bad PUG group even if you don't need to use raise or cure during those long fight
I don't know what you did for having absolutely no MP issues except hardcasting veraero/thunder and clipping your GCD to be sure LD stay on cooldown
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