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  1. #51
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I can turn it around, and say that one person's statement can't be valid when most other say different and can back that up.
    And if your statement involved saying something was impossible when others have clearly pulled it off, it would be similarly questioned and scrutinized in the sort of way I'm doing right now. Same deal.

    Seriously, though - Making such a hack about a improvement.
    MP cost reduction doesn't really count as an improvement unless you were having MP problems. I wasn't.

    You know what WOULD be an improvement, regardless of the MP situation? Actual potency increases, for one. And no, Reprise doesn't count; it's still a garbage ability.

    Someone who got carried through Savage without realising probably thinks they're good at the game, I mean the achievement proves it right? They took part in and beat the big bad boss of the game, they must be a better player than most. Despite the 7 others claiming the carry, the person who got carried denies it, because it was what they experienced in front of them, in their gameplay.

    Think on it.
    Think on what? How it really has nothing to do with the topic?
    (1)
    Last edited by Fynlar; 08-01-2019 at 08:36 PM.

  2. #52
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
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    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    All I was trying to say is that it shouldn't be seen as a "problem" to have to ride your Lucid cooldown. It's what you *should* be doing anyway. Since they got rid of the hate dump aspect there is literally no other reason to hang onto it.
    I don't think anyone said that was an issue. The issue is literally the fact that even with riding Lucid, you would be at a deficit, which is why the MP changes were necessary.
    (6)



    Baby, tell me, what's your motive?

  3. #53
    Player
    Fynlar's Avatar
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    Jan 2014
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    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't think anyone said that was an issue. The issue is literally the fact that even with riding Lucid, you would be at a deficit, which is why the MP changes were necessary.
    Why does that alone necessitate a change, particularly when, again, every encounter either lasts short enough or has downtime phases to make it not matter?

    And yes, some people are saying that having to ride Lucid was an "issue". The very first person that responded to me (post #10) said as much.
    (1)
    Last edited by Fynlar; 08-01-2019 at 08:45 PM.

  4. #54
    Player CorbinDallas's Avatar
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    May 2015
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    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Opinion/experience of one person completely invalidates that of the vast majority. I love it.
    (4)

  5. #55
    Player
    ErryK's Avatar
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    May 2014
    Location
    Ul'dah
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    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    Why does that alone necessitate a change, particularly when, again, every encounter either lasts short enough or has downtime phases to make it not matter?
    They balance the jobs around Savage/Ultimate where you're bound to get a few deaths, not casual 3-second encounters where no one dies.
    (1)



    Baby, tell me, what's your motive?

  6. #56
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Opinion/experience of one person completely invalidates that of the vast majority. I love it.
    When the "vast majority" of people are saying something can't be done and the one person does it, yes, it does invalidate them. Just like it did in the other topic.

    It's always been harder to prove a negative, and this is just yet another example.

    They balance the jobs around Savage/Ultimate where you're bound to get a few deaths, not casual 3-second encounters where no one dies.
    Savage/Ultimate is far from being the only content where you're "bound" to get a few deaths. I DF almost everything I do; I would know this.

    I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.
    (1)

  7. #57
    Player CorbinDallas's Avatar
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    May 2015
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    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Fynlar View Post
    When the "vast majority" of people are saying something can't be done and the one person does it, yes, it does invalidate them. Just like it did in the other topic.

    It's always been harder to prove a negative, and this is just yet another example.

    Savage/Ultimate is far from being the only content where you're "bound" to get a few deaths. I DF almost everything I do; I would know this.

    I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.
    You evidently miss the point entirely if it's about "raises you might have to do", the fact is, that prior to 5.05 RDM was MP negative. This was backed up and proven by numbers and analysis from a multitude of players far more skilled in the game than yourself, yet you continue to dispute this because "muh experience".
    (6)

  8. #58
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
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    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fynlar View Post
    MP cost reduction doesn't really count as an improvement unless you were having MP problems. I wasn't.
    Just because you claim you were not having MP problems before doesn't mean the MP reduction on RDM is not an improvement.

    Even ignoring how you disagree with RDM needing more MP room...with the changes you now have more excess MP to use to support your party with Raise if there is a need for it. Even if you personally do not use said opportunities or come across situations to make use of it doesn't mean it is not an improvement by design.

    Situation A - Healers both die and you are the only one with Raise

    RDM after these changes can handle this situation with their kit better than before the changes, therefore, an improvement.
    (10)

  9. #59
    Player
    Fynlar's Avatar
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    Jan 2014
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    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You evidently miss the point entirely if it's about "raises you might have to do", the fact is, that prior to 5.05 RDM was MP negative.
    Being MP negative only matters if a fight lasts long enough for you to run out. In my experience, it never did.

    Just because you claim you were not having MP problems before doesn't mean the MP reduction on RDM is not an improvement.
    That's exactly what it amounts to for me. It doesn't change the way I play and it doesn't affect my level of DPS output. There's no improvement.

    You could make RDM's attack spells all free and it would still be the same thing.
    (0)

  10. #60
    Player
    Miste's Avatar
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    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fynlar View Post
    There's no improvement.
    Did....did you even read what I said?
    (10)

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