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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Honestly tho, why are you still carrying on with this then? It's been clearly explained to you a dozen times over.
    Because people are here saying RDM had MP problems and I'm sitting here thinking, no it didn't, it only did when it had to raise a bunch. Healers have MP problems too when they have to raise a bunch. That's not really a legitimate cause for concern.

    A job should not be in an MP deficit for using part of it's utility or heaven forbid from one death. Not even healers are ever in a situation where dying once dramatically alters their performance.
    You're right, it shouldn't be, and it wasn't. Having to throw out one raise has never killed me on RDM, just like it hasn't killed me on any healer.

    I was in a situation when E4 came out where both healers died constantly and I legitimately had to resort to auto-attacking and using my no-MP melee moves to do damage because I could not make my mana back to start my proper rotation.
    Because you had to raise a bunch, yes?

    Guess what, that'll still happen today even after these changes if you get a bad party like that.

    The simple fact of the matter that I don't think some want to come to terms with is that if you were not running out of MP before, even in normal dungeons, I'm talking like 50/60/70 roulette and much of the 51-80 dungeons (maybe not so much like Auram Vale and before since the fights are shorter), then at least one of two things were going on. Either they were not using their abilities as quickly as they could, or their latency is high enough to prevent their casting as soon as they were able to.
    Yeah, sorry, that's wrong too. My "latency" is fine and my casts are going off as they should be according to the gcd.

    Of course, no one is going to ever admit that in this sort of discussion that they are using their abilities in a less than optimum way. In fact they're likely to think they are playing just as well as anyone else. Though the polite thing to do, unless we have evidence to the contrary, is to take them at face value. They didn't have MP issues. They played the best they could, didn't have MP issues, and I'm going to choose to believe for their sake that its a connection issue they are not really aware of.

    It makes the best sense, and allows the discussion on that to be resolved. They're free to think whatever they wish. But the rest of us simply know better.
    Just like how you just "know" whether or not people are playing with a controller, right?
    (1)
    Last edited by Fynlar; 08-01-2019 at 08:38 PM.

  2. #2
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Fynlar View Post
    Because people are here saying RDM had MP problems and I'm sitting here thinking, no it didn't, it only did when it had to raise a bunch. Healers have MP problems too when they have to raise a bunch. That's not really a legitimate cause for concern.

    You're right, it shouldn't be, and it wasn't. Having to throw out one raise has never killed me on RDM, just like it hasn't killed me on any healer.

    Because you had to raise a bunch, yes?

    Guess what, that'll still happen today even after these changes if you get a bad party like that.

    Yeah, sorry, that's wrong too. My "latency" is fine and my casts are going off as they should be according to the gcd.

    Just like you just "know" whether or not people are playing with a controller, right?
    Typical Fynlar and his "My experience differs therefore literally everyone is wrong despite all of the evidence to the contrary". Keep it up dude.
    (10)

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Fynlar View Post
    You're right, it shouldn't be, and it wasn't. Having to throw out one raise has never killed me on RDM, just like it hasn't killed me on any healer.

    Because you had to raise a bunch, yes?

    Guess what, that'll still happen today even after these changes if you get a bad party like that.
    Reading comprehension isn't your strong suit is it? Either that or you're a troll whose purposefully ignoring portions of people's posts. I'm undecided as to which right now.

    I main healer. Even if I have to raise 7+ times I can always get my MP back to a point where I can resume DPS once people stop running around like headless chickens. Even on SCH which had MAJOR MP issues at the drop of 5.0 I could recover. My point, which you missed, is that recovering was impossible as RDM until these changes. At least if you didn't want to stop casting and be useless. We simply didn't make our MP back and for a DPS job to be so hamstrung by it's utility like that is unacceptable. If the utility of the job puts it into a spot where it can't enact it's main rotation then either things need to be tweaked or said utility needs to be removed entirely. For RDM to be so hamstrung by raising more than two people at the drop of the expansion it became a question of why we even had the ability in the first place.
    (4)