Quote Originally Posted by Hasrat View Post
Honestly tho, why are you still carrying on with this then? It's been clearly explained to you a dozen times over. Your failure to understand the necessity does not equate to a lack of necessity.
The simple fact of the matter that I don't think some want to come to terms with is that if you were not running out of MP before, even in normal dungeons, I'm talking like 50/60/70 roulette and much of the 51-80 dungeons (maybe not so much like Auram Vale and before since the fights are shorter), then at least one of two things were going on. Either they were not using their abilities as quickly as they could, or their latency is high enough to prevent their casting as soon as they were able to.

I remember discussing this with a friend of mine while leveling, and the first thing he asked was if I was stacking spell speed. And the answer was obviously no. I was leveling RDM 71-80 so no I wasn't stacking materia of any sort. But then again in these boss fights I was using my spell casts as optimally as I could. Using dualcast to make micromovements in response to upcoming boss mechanics as needed. This way anytime I cast could go off it did, and no time was spent moving that wasn't also dualcasting and waiting for the GCD while using oGCD's in that time as well.

Of course, no one is going to ever admit that in this sort of discussion that they are using their abilities in a less than optimum way. In fact they're likely to think they are playing just as well as anyone else. Though the polite thing to do, unless we have evidence to the contrary, is to take them at face value. They didn't have MP issues. They played the best they could, didn't have MP issues, and I'm going to choose to believe for their sake that its a connection issue they are not really aware of.

It makes the best sense, and allows the discussion on that to be resolved. They're free to think whatever they wish. But the rest of us simply know better.

As for the subject of VerRaise restricting the damage output of RDM. I think that shouldn't be a factor. If I'm rezing in savage, it means that person's DPS, times the number of seconds it takes to realize their dead, for the effect to take place, for the server to restore them is damage lost. Including the damage lost from a back to scratch beginning of their rotation as well as the debuff. I think that alone is enough dmg penalty to the raid. So we should be able to see some better damage. Maybe not quite BLM tier, but definitely on SMN level.