Pretending to go along with you for a bit on the low-mid tier DPS bit because I don't know (or care) about the real hierarchy.In the end it comes down to this. What are RDM's primary jobs in a endgame party?
It is to deal damage and to provide support for the party in terms of getting dead ppl up quickly to minimize downtime and dps loss.
Could RDM do that in a long EX/Savage fight with the old system? The answer is no they could not. This is why the mp was changed.
rdm's dps is low-mid tier, if they cannot raise or spot emergency heal while maintaining constant dps... They are a completely worthless party spot.
If RDM is "worthless" unless the party is screwing up, that kinda says to me that maybe the job should be getting adjustments other than just mere MP cost reductions which don't actually affect its overall standing in the hierarchy, no? Which is pretty much my point in this thread all along; it's hard for me to be excited over them fixing something that IMO didn't need fixing, while avoiding the real "problem" the class has. (I'm putting massive sarcasm quotes around "problem" because from my point of view, once I've actually learned the fight well enough to not die I've had no discernable "problems" pulling my weight. Surely not the DPS king by any means, but well enough to get the job done in the content I actually bother to do, and certainly not "worthless" as claimed.)
Again, healers can sometimes run out of MP too, particularly if they are having to spam raises or they forget Lucid. That isn't a "design flaw", that's just the nature of MP usage. If your MP on RDM is "dropping like a rock", you... are having to spam raises or you're forgetting Lucid. Same deal.Actually bottoming out to zero MP doesn't have to be a remotely common occurrence in actual play for this to still be a design flaw that needed to be fixed. Just seeing that your MP is dropping like a rock and thinking, if this WERE a long fight, I'd really be screwed, isn't fun or engaging or challenging. It just sucks. There's no upside.
Your hypotheticals of "if this WERE a long fight" don't matter; what matters is if there actually ARE any long fights.
That was never the case for me on RDM. Clearly I'm not the only one, or else this topic wouldn't have gotten made.Even if you're not super likely to actually hit rock bottom, just knowing that by maximizing uptime, you're burning through your MP super fast even WITH Lucid use,
It really isn't, but okay.You just like to tell people what they have to do, which is like the same thing "buddy".


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