Quote Originally Posted by Fynlar View Post
I was never that desperate for MP on this job and I can't understand why others were unless they were having to babysit bads, which would screw anyone with a raise spell over, not just RDMs.
I can't understand how someone who even plays RDM enough to get it to 80 could not notice the MP issue. It was about as hard to miss as the red in my hair. I could detect it when just doing bosses, and even big trash pulls, in the EX dungeons. Obviously I wasn't actually hitting 0 MP in those situations, but one doesn't need to personally experience a moment of being completely out of MP to detect this problem. Simply by noticing how quickly my MP was draining when maintaining as-close-to 100% DPS uptime as possible, with the MP costs before Tuesday's patch, vs. how fast my MP regens, factoring in what I'd get back from using Lucid on CD, and extrapolating that out to an actual HARD fight such as an EX trial or Savage raid... Hell even just in a normal raid! Sure those aren't much harder than a story trial, but they tend to be long, especially when they're brand-new. It wasn't hard to figure out that in such fights, RDM's MP might not be sustainable. To say nothing of if you have to toss in a raise or two or if you die while Lucid is not up.

I'm not saying I did the complete math in my head and knew the precise numbers, but it wasn't hard for me to be able to at least tell that something was off. And oh look - people who are better at the precision number-crunching and theory-crafting than I am DID actually math it out with more precision, and whaddya know, something WAS off. And the devs obviously agreed since they changed all these MP costs.

Your stance in this thread is bizarre, honestly. Your basically Principal Skinner'ing it up in here. "Am I out of touch? No, it's everyone else in this thread, the people who mathed it out and determined that RDM is MP-negative over a long fight, and the devs themselves, who are all wrong!"