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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Welp, just read into the changes the dev has just made...
    Exactly, you're making guesses. These changes still aren't the same as the devs saying "you're not meant to have to use Lucid as part of your rotation"


    The job was never meant to heavily rely on LD. period.
    Again, prove it.


    Whatever the math it looks like the changes were necessary because they have cut the cost of all spells by a lot. Seriously, I'm glad the "pushing LD on cooldown" is not a core mechanic of the job. Really, you sound like you really thought it was a feel-good mechanic to scurry for every drop of MP just to be able to do your standard rotation.
    I was never that desperate for MP on this job and I can't understand why others were unless they were having to babysit bads, which would screw anyone with a raise spell over, not just RDMs.

    I mean, by your logic, they should just nix MP too along with TP (and maybe put Raises on a cooldown or something so that we can't just zombie everything) so that spellcasters don't have a resource to manage whereas the non-spellcasters get a free pass.

    And as mentioned before in another thread: LD is the new Diversion. Apparently too hard for people to bother using it.
    Not sure what you mean by that comment. Lucid doesn't even affect enmity anymore; literally its only purpose was for MP upkeep, so there's no reason to NOT use it unless you know you're going to die within the next few moments.
    (0)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    snip
    Have you done any Extreme content before these RDM changes? I'm asking you this because I can't see any log information for you or notice any Trial equipment on your character. If no then perhaps that is why you cannot understand why RDM could have issues, in those types of content the job is usually pushed as optimal at possible and that's when MP issues seriously start to show. It's not so bad in dungeons and normal trials but high end content it did struggle even more and if it wasn't for these adjustments, RDM would have been a dead weight in Eden Savage.
    (6)

  3. #3
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kurando View Post
    I can't see any log information for you or notice any Trial equipment on your character.
    I wouldn't try and look for any logs atm. If I remember correctly, in order to make the proper changes, most logs were wiped (Shadowbringers stuff only) in order to swap from pDPS to rDPS, so you won't be finding any there. For example, if you look myself up, you'll notice I have both the achievement and the weapon on my DNC, but my logs from when I beat the fight are all gone, even my recent ones from Innocence where my DNC got the accessories too..

    Seems said person has also beaten Titania Ex already. Always check achievements first if they are open to the public, since someone may not have gotten the weapon for their specific job when it is beaten for the first time and may not have gone back for repeat runs. (No game, I don't want to level WAR, stop giving me Axes. ><)

    As for the topic of this post, for sure RDM was having issues with MP, even without raises in very long fights with Lucid being used on cooldown in your rotation. I noticed it a few times where I would be in a deficit in MP after Lucid wore off.

    It would have still taken you a while to bottom out, but it apparent Lucid could not keep up with the amount of MP RDM was burning through with Scorch being added and Lucid's lower potency return to match the new max MP.
    (0)
    Last edited by Esp; 08-01-2019 at 09:40 AM.

  4. #4
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Fynlar View Post
    Exactly, you're making guesses. These changes still aren't the same as the devs saying "you're not meant to have to use Lucid as part of your rotation"


    Again, prove it.


    I was never that desperate for MP on this job and I can't understand why others were unless they were having to babysit bads, which would screw anyone with a raise spell over, not just RDMs.

    I mean, by your logic, they should just nix MP too along with TP (and maybe put Raises on a cooldown or something so that we can't just zombie everything) so that spellcasters don't have a resource to manage whereas the non-spellcasters get a free pass.

    Not sure what you mean by that comment. Lucid doesn't even affect enmity anymore; literally its only purpose was for MP upkeep, so there's no reason to NOT use it unless you know you're going to die within the next few moments.
    Man.. you are just salty

    No job since the start of ARR needed to micro manage TP or MP for their standard rotation and with the new change it's proof enough.

    You prouve that it was meant to be in the core rotation buddy
    (7)

  5. #5
    Player
    Saito_S's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Ciel Rosemont
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fynlar View Post
    I was never that desperate for MP on this job and I can't understand why others were unless they were having to babysit bads, which would screw anyone with a raise spell over, not just RDMs.
    I can't understand how someone who even plays RDM enough to get it to 80 could not notice the MP issue. It was about as hard to miss as the red in my hair. I could detect it when just doing bosses, and even big trash pulls, in the EX dungeons. Obviously I wasn't actually hitting 0 MP in those situations, but one doesn't need to personally experience a moment of being completely out of MP to detect this problem. Simply by noticing how quickly my MP was draining when maintaining as-close-to 100% DPS uptime as possible, with the MP costs before Tuesday's patch, vs. how fast my MP regens, factoring in what I'd get back from using Lucid on CD, and extrapolating that out to an actual HARD fight such as an EX trial or Savage raid... Hell even just in a normal raid! Sure those aren't much harder than a story trial, but they tend to be long, especially when they're brand-new. It wasn't hard to figure out that in such fights, RDM's MP might not be sustainable. To say nothing of if you have to toss in a raise or two or if you die while Lucid is not up.

    I'm not saying I did the complete math in my head and knew the precise numbers, but it wasn't hard for me to be able to at least tell that something was off. And oh look - people who are better at the precision number-crunching and theory-crafting than I am DID actually math it out with more precision, and whaddya know, something WAS off. And the devs obviously agreed since they changed all these MP costs.

    Your stance in this thread is bizarre, honestly. Your basically Principal Skinner'ing it up in here. "Am I out of touch? No, it's everyone else in this thread, the people who mathed it out and determined that RDM is MP-negative over a long fight, and the devs themselves, who are all wrong!"
    (14)
    Un-retired Red Mage.
    Level 51 procrastinator.