Quote Originally Posted by Fynlar View Post
There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.


Says who?
Welp, just read into the changes the dev has just made...

Look, if managing MP was part of the job we would have tools in our RDM toolkit to do that (manafont, ED, TA, LS). All casters has other ways to manage their MP plus has LD for when shit hit the fan. The job was never meant to heavily rely on LD. period. Lucid Dream is that ability that helps you recover from a death (since your get raised with 0mp) or when you use MP extensive moves. That's why it's part of the casters toolset

Quote Originally Posted by Fynlar View Post
Where did I say I was against the changes? I'm just not sure why they were necessary. There's a difference.

Whatever the actual amount is, it's irrelevant to me because it never happened with anything I fought.

That's pretty much something I've only had to do after being raised when I had just used Lucid prior to dying. And those instances are a lot rarer now due to Lucid's shorter cd since 5.0.
Whatever the math it looks like the changes were necessary because they have cut the cost of all spells by a lot. Seriously, I'm glad the "pushing LD on cooldown" is not a core mechanic of the job. Really, you sound like you really thought it was a feel-good mechanic to scurry for every drop of MP just to be able to do your standard rotation.