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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    People did the math and even executing your normal rotation perfectly and using LD on cooldown you would have max 15 minutes of fight before running dry.
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.

    LD is meant as a tool to help recover if you need to use VerRaises or VerCures or if you're getting raised yourself. It hasn't meant to be a mandatory part of the rotation
    Says who?
    (1)

  2. #2
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fynlar View Post
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.


    Says who?
    Why are you so weirdly against these changes? BTW, most fights like Innocence are around 10 minutes normally for me, so even one Verraise could put you on the razor's edge of running out of MP, with using Lucid on cooldown. I haven't leveled RDM yet, but it doesn't take an RDM player to look at the math, realize it puts them at a point where they will run out of MP no matter what, and think okay, we should change that.
    (18)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  3. #3
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Fynlar View Post
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.
    Its irrelevant because the math is off. It took alot less than 15 minutes.

    I was running out of MP before the change on all ShB boss content while using LD on cooldown from 7500-8500MP. Without a verRaise in the mix. <---- This is why it was fixed.

    With the change I end fights on the same bosses with 1800-3800MP left on the same bosses. Without using LD. This allows me to to use the occasional verRaise, and definitely helps in some of the Raid content. Sorry but I have no idea what you're doing to conserve mana. Unless you're rotating through unenchanted melee combos for small amounts of damage. I guess that was an option if you wish to see NIN levels of DPS. But its irrelevant now, SE made the change and its going to stay at this point.
    (7)

  4. #4
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Fynlar View Post
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.


    Says who?
    Welp, just read into the changes the dev has just made...

    Look, if managing MP was part of the job we would have tools in our RDM toolkit to do that (manafont, ED, TA, LS). All casters has other ways to manage their MP plus has LD for when shit hit the fan. The job was never meant to heavily rely on LD. period. Lucid Dream is that ability that helps you recover from a death (since your get raised with 0mp) or when you use MP extensive moves. That's why it's part of the casters toolset

    Quote Originally Posted by Fynlar View Post
    Where did I say I was against the changes? I'm just not sure why they were necessary. There's a difference.

    Whatever the actual amount is, it's irrelevant to me because it never happened with anything I fought.

    That's pretty much something I've only had to do after being raised when I had just used Lucid prior to dying. And those instances are a lot rarer now due to Lucid's shorter cd since 5.0.
    Whatever the math it looks like the changes were necessary because they have cut the cost of all spells by a lot. Seriously, I'm glad the "pushing LD on cooldown" is not a core mechanic of the job. Really, you sound like you really thought it was a feel-good mechanic to scurry for every drop of MP just to be able to do your standard rotation.
    (7)