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  1. #11
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Even in some (involuntary) longer fights in Level 60 dungeons I noted a trend with my Mana going dry eventually (as if looking at your fuel gauge in your car and estimating how long you will be able to keep driving before refilling) if we don't get a break inbetween the fights or when my guys weren't that great (read as: Take ages to kill a boss), so I can only imagine how this has been in Level 70+ dungeons where full rotations are a thing....


    I mean, it's just a slight tweak that affects longer fights anyways, basically where the "buff"is supposed to unfold I guess. And I don't think it's the point of designing a class that is being punished for an engaging style of combat and/or for using Vercure/Verraise and thus basically rendering a part of our (Red Mage-)identity useless just because we have to save the mana...
    (1)
    Last edited by MrKusakabe; 07-31-2019 at 04:15 AM.