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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    A fundamental problem with the previous MP values is that Red Mage is punished in dps heavily by the existence of verraise. Before they lowered the costs, Red Mage could hardly use verraise without bottoming out their MP. You could only use it 2-3 times in an entire fight before running into crippling MP issues.
    (2)

  2. #2
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LunarEmerald View Post
    A fundamental problem with the previous MP values is that Red Mage is punished in dps heavily by the existence of verraise. Before they lowered the costs, Red Mage could hardly use verraise without bottoming out their MP. You could only use it 2-3 times in an entire fight before running into crippling MP issues.
    This. We went from being rez mages to reznot mages.

    Quote Originally Posted by Ardox View Post
    People did the math and even executing your normal rotation perfectly and using LD on cooldown you would have max 15 minutes of fight before running dry. Each Raise was costing 4 minutes on that clock and if you'd die you couldn't count on LD to help you since even on CD it wasn't enough. Also, caster gear tends to have SkS on it would have compound the problem sooner or latter. RDM had MP issues. period. and that's why the potencies have been adjusted.

    LD is meant as a tool to help recover if you need to use VerRaises or VerCures or if you're getting raised yourself. It hasn't meant to be a mandatory part of the rotation
    That 15 min thing is something I ran into that's when I knew RDM was in Deep trouble. I'm glad to see the mana reductions!
    (1)
    Last edited by Nyvara; 07-31-2019 at 07:27 AM.