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  1. #1
    Player
    noxen's Avatar
    Join Date
    Jul 2018
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Avanika Drovasch
    World
    Balmung
    Main Class
    Red Mage Lv 90

    RDM's Patch Notes?

    Did I miss something here? What gives with the mana reductions? It's not a complaint, I'm curious as to why the costs were reduced. Is mana management that much of a glaring issue that it needed the reduction?
    (0)

  2. #2
    Player
    foussi's Avatar
    Join Date
    Mar 2018
    Posts
    200
    Character
    Magnus Avalon
    World
    Omega
    Main Class
    Red Mage Lv 90
    Rdm drained alot mana, and lucid dreams couldnt keep really up.
    Especially when you die in a raid.
    (34)

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Pretty much a RDM would be spending more MP over a long duration than it would be getting back with Lucid Dreaming. This also doesn't include any Veraises being thrown inbetween, so the MP reductions help to control MP nicer but we'll see how it works out.
    (18)
    Last edited by Kurando; 07-31-2019 at 04:10 AM. Reason: Noticed typo

  4. #4
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    I was seeing my rotations get halted a bit on my RDM, even on lower level content due to MP running out, even if I kept LD up on cooldown. I was starting a LD at 8000MP and still having issues.
    (4)

  5. #5
    Player
    noxen's Avatar
    Join Date
    Jul 2018
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Avanika Drovasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Huh... I didn't really have these mana issues. Like, I'd pop LD at around 6.5k mana and I'd reach back up to around 8-9k just fine. Of course there were diminishing returns each time it was used, but I seldom saw myself get below the 5k mana mark before the fight was over.

    The only troubles I get is when I have to play Rezz Mage to pick up 2 healers and a tank. *laughs awkwardly in Eden 3 flashbacks*
    (1)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Pretty sure some players mathed it out, and even with LD, with 100% uptime optimal rotation, RDM was running an MP deficit, resulting in out-of-mp eventually.
    (17)

  7. #7
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by noxen View Post
    Huh... I didn't really have these mana issues. Like, I'd pop LD at around 6.5k mana and I'd reach back up to around 8-9k just fine. Of course there were diminishing returns each time it was used, but I seldom saw myself get below the 5k mana mark before the fight was over.

    The only troubles I get is when I have to play Rezz Mage to pick up 2 healers and a tank. *laughs awkwardly in Eden 3 flashbacks*
    Without using raise, I was commonly ending fights with 500-2300MP in normal leveling dungeons at the end of boss fights. If I had to use raise, I was hitting a not enough MP wall.

    Though with this change, it seems I'm ending fights with 3800-4500MP without using LD. So I don't think Raid MP usage issues has been entirely eliminated, will still have to use LD there, but I think the deficit is more or less gone thankfully.

    It might get dicey with heavy raise usage, but IMO it should. RDM aren't a crutch for others, and I hope peeps understand that going forward with these changes.
    (14)

  8. #8
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaethra View Post
    Without using raise, I was commonly ending fights with 500-2300MP in normal leveling dungeons at the end of boss fights. If I had to use raise, I was hitting a not enough MP wall.

    Though with this change, it seems I'm ending fights with 3800-4500MP without using LD. So I don't think Raid MP usage issues has been entirely eliminated, will still have to use LD there, but I think the deficit is more or less gone thankfully.

    It might get dicey with heavy raise usage, but IMO it should. RDM aren't a crutch for others, and I hope peeps understand that going forward with these changes.
    I agree.

    I'm ectremely happy with these MP cost reduction.

    I did the crown of immaculate yesterday & had to raise both healers....I was mana was hurting, even with LD.
    (1)

  9. #9
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Huh... I didn't really have these mana issues.
    Neither did I.


    Ruling out situations where the RDM died or multiple Verraises had to be used, I'm pretty sure the vast majority of people running into MP issues on RDM were as a result of not riding Lucid.
    (1)

  10. #10
    Quote Originally Posted by Fynlar View Post
    Neither did I.


    Ruling out situations where the RDM died or multiple Verraises had to be used, I'm pretty sure the vast majority of people running into MP issues on RDM were as a result of not riding Lucid.
    that is a problem. no other job has to use Lucid on cooldown when nothing goes wrong.
    (15)

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