Did I miss something here? What gives with the mana reductions? It's not a complaint, I'm curious as to why the costs were reduced. Is mana management that much of a glaring issue that it needed the reduction?
Did I miss something here? What gives with the mana reductions? It's not a complaint, I'm curious as to why the costs were reduced. Is mana management that much of a glaring issue that it needed the reduction?
Rdm drained alot mana, and lucid dreams couldnt keep really up.
Especially when you die in a raid.
Pretty much a RDM would be spending more MP over a long duration than it would be getting back with Lucid Dreaming. This also doesn't include any Veraises being thrown inbetween, so the MP reductions help to control MP nicer but we'll see how it works out.
Last edited by Kurando; 07-31-2019 at 04:10 AM. Reason: Noticed typo
I was seeing my rotations get halted a bit on my RDM, even on lower level content due to MP running out, even if I kept LD up on cooldown. I was starting a LD at 8000MP and still having issues.
Huh... I didn't really have these mana issues. Like, I'd pop LD at around 6.5k mana and I'd reach back up to around 8-9k just fine. Of course there were diminishing returns each time it was used, but I seldom saw myself get below the 5k mana mark before the fight was over.
The only troubles I get is when I have to play Rezz Mage to pick up 2 healers and a tank. *laughs awkwardly in Eden 3 flashbacks*
Pretty sure some players mathed it out, and even with LD, with 100% uptime optimal rotation, RDM was running an MP deficit, resulting in out-of-mp eventually.
Without using raise, I was commonly ending fights with 500-2300MP in normal leveling dungeons at the end of boss fights. If I had to use raise, I was hitting a not enough MP wall.Huh... I didn't really have these mana issues. Like, I'd pop LD at around 6.5k mana and I'd reach back up to around 8-9k just fine. Of course there were diminishing returns each time it was used, but I seldom saw myself get below the 5k mana mark before the fight was over.
The only troubles I get is when I have to play Rezz Mage to pick up 2 healers and a tank. *laughs awkwardly in Eden 3 flashbacks*
Though with this change, it seems I'm ending fights with 3800-4500MP without using LD. So I don't think Raid MP usage issues has been entirely eliminated, will still have to use LD there, but I think the deficit is more or less gone thankfully.
It might get dicey with heavy raise usage, but IMO it should. RDM aren't a crutch for others, and I hope peeps understand that going forward with these changes.
I agree.Without using raise, I was commonly ending fights with 500-2300MP in normal leveling dungeons at the end of boss fights. If I had to use raise, I was hitting a not enough MP wall.
Though with this change, it seems I'm ending fights with 3800-4500MP without using LD. So I don't think Raid MP usage issues has been entirely eliminated, will still have to use LD there, but I think the deficit is more or less gone thankfully.
It might get dicey with heavy raise usage, but IMO it should. RDM aren't a crutch for others, and I hope peeps understand that going forward with these changes.
I'm ectremely happy with these MP cost reduction.
I did the crown of immaculate yesterday & had to raise both healers....I was mana was hurting, even with LD.
Neither did I.Huh... I didn't really have these mana issues.
Ruling out situations where the RDM died or multiple Verraises had to be used, I'm pretty sure the vast majority of people running into MP issues on RDM were as a result of not riding Lucid.
that is a problem. no other job has to use Lucid on cooldown when nothing goes wrong.
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