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  1. #61
    Player Avatar de CorbinDallas
    Inscrit
    mai 2015
    Messages
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Érudit Lv 80
    Citation Envoyé par Miste Voir le message
    Did....did you even read what I said?
    No he stuck his fingers in his ears and went La La La
    (9)

  2. #62
    Player
    Avatar de Fynlar
    Inscrit
    janvier 2014
    Messages
    2 992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Did....did you even read what I said?
    Yep. Did you even read what *I* said? The part where it has to affect my gameplay or my output in a positive way for it to really be considered an improvement?

    I've been in situations before where I had to raise one/both of the two dead healers, by the way. The vast majority of the time I've been in that situation, that will end up in a wipe anyway, most likely for reasons related to why the healers died in the first place, or because the healers are simply in too poor of a shape after being raised to be able to salvage the bad situation. MP cost cuts for the RDM don't do anything to alleviate that.

    Good thing SE decided it was a necessary change to the job, and not you.

    I am sure they thought about it and had the data to back up their claim.
    And that's fine and whatever, but that still doesn't mean that for me this was a necessary "improvement" to the job. And normally, I wouldn't care, except this thread has demonstrated that people can try to essentially say "look, RDM got buffed, stop complaining!" even when, in my opinion, it got no "buff" that was even worth mentioning. I'm 100% positive it's still in the same position in the DPS hierarchy (whatever it was at before).
    (0)
    Dernière modification de Fynlar, 01/08/2019 à 21h51

  3. #63
    Player
    Avatar de Arrius
    Inscrit
    mars 2014
    Messages
    1 147
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Pistosabreur Lv 100
    Citation Envoyé par Fynlar Voir le message
    The part where it has to affect my gameplay or my output in a positive way for it to really be considered an improvement?.
    Good thing SE decided it was a necessary change to the job, and not you.

    I am sure they thought about it and had the data to back up their claim.
    (7)

  4. #64
    Player
    Avatar de SekkerOfTrust
    Inscrit
    octobre 2018
    Messages
    49
    Character
    Balthassar Strongham
    World
    Masamune
    Main Class
    Red Mage Lv 80
    I main RDM, and yes it had mana issues.
    Not like you would run out of MP if you used LD on CD but you lost the support to raise people whitout getting an adjust to the potency the job have.
    Personally I would like that the buff was split 50/50, less mana cost (enough to raise 2-3 fine on a fight) and a bit of potency buff to deal more damage so I dont see enrage everytime in E2S..
    We are back as Rezmage
    (3)

  5. #65
    Player
    Avatar de ErryK
    Inscrit
    mai 2014
    Lieu
    Ul'dah
    Messages
    2 424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Citation Envoyé par Fynlar Voir le message
    Savage/Ultimate is far from being the only content where you're "bound" to get a few deaths. I DF almost everything I do; I would know this.
    That's neither here nor there, considering the fact that if you went into Titan Savage (which is about 13 minutes) you would basically have no MP even after using Lucid with pre-5.05 MP costs. This change was necessary if RDM's utility of being able to rez was to be used, because you basically had no chance of getting a rez and having MP to DPS, even with Lucid.


    Citation Envoyé par Fynlar Voir le message
    I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.
    Healers have tools that help with MP regeneration/conservation, RDM does not.
    (5)
    Dernière modification de ErryK, 01/08/2019 à 23h31



    Baby, tell me, what's your motive?

  6. #66
    Player
    Avatar de Elamys
    Inscrit
    juillet 2015
    Lieu
    Gridania
    Messages
    1 566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Orfèvre Lv 90
    Well, it would affect your gameplay in a positive way if you were playing RDM properly.
    (6)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  7. #67
    Player
    Avatar de Ardox
    Inscrit
    aot 2015
    Messages
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Maître d'hast Lv 80
    Citation Envoyé par Fynlar Voir le message
    /snip

    Dude, 15 minutes was the best estimate in a vaccuum.. You actually can't press LD consistently on CD (And I mean every 59.9 sec here) and each mana tic you lose make your next boosted mana-regen uptic delayed by 3 seconds. It also meant you could never use Vercure or Verraise without impacting your DPS. It also meant LD was more important than Fleche, Contre Sixte, Embolden, Manafication and Acceleration!!! People all over reported problems with running dry with mana.

    It is impossible the job was made to rely on LD that much and you implying the contrary is completely inane. Give just one reason why it should have been so?
    (4)

  8. #68
    Player
    Avatar de Ardox
    Inscrit
    aot 2015
    Messages
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Maître d'hast Lv 80
    Citation Envoyé par Fynlar Voir le message
    Again, healers can sometimes run out of MP too, particularly if they are having to spam raises or they forget Lucid..
    Healers have personnal MP management tools like Lightspeed and Thin Air or way to do their job that don't need MP like lilies and Aetherflow. Also RDM was problem without using raises. Even casual trials and raid bosses have long enough fight for MP drain to be a problem and even more so if the fight drags on because a bad PUG group even if you don't need to use raise or cure during those long fight

    I don't know what you did for having absolutely no MP issues except hardcasting veraero/thunder and clipping your GCD to be sure LD stay on cooldown
    (1)
    Dernière modification de Ardox, 02/08/2019 à 04h10 Raison: typos

  9. #69
    Player
    Avatar de Ardox
    Inscrit
    aot 2015
    Messages
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Maître d'hast Lv 80
    Citation Envoyé par Fynlar Voir le message
    When the "vast majority" of people are saying something can't be done and the one person does it, yes, it does invalidate them. Just like it did in the other topic.
    It's easy to not run out of MP: just don't attack at all... Fynlar's right folk, he all play RDM very very badly
    (1)

  10. #70
    Player Avatar de CorbinDallas
    Inscrit
    mai 2015
    Messages
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Érudit Lv 80
    Citation Envoyé par Ardox Voir le message
    Healers have personnal MP management tools like Lightspeed and Thin Air or way to do their job that don't need MP like lilies and Aetherflow. Also RDM was problem without spamming raises. Even casual trials and raid bosses have long enough fight for MP drain to be a problem is the fight drags on because a bad PUG group even if you don't need to use raise or cure during those long fight

    I don't know what you did for having absolutely no MP issues except hardcasting veraero/thunder and clipping your GCD to be sure LD stay on cooldown
    No you don't understand. You (and by extension everyone else who agrees with you) are wrong, because Fynlar didn't have this issue and puts feeling before fact. Don't try to convince him otherwise, it falls on deaf ears.
    (6)

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