



They balance the jobs around Savage/Ultimate where you're bound to get a few deaths, not casual 3-second encounters where no one dies.
♥ Baby, tell me, what's your motive? ♥
Why does that alone necessitate a change, particularly when, again, every encounter either lasts short enough or has downtime phases to make it not matter?
And yes, some people are saying that having to ride Lucid was an "issue". The very first person that responded to me (post #10) said as much.Saying RDM shouldn't have to use Lucid on cooldown does not mean anything "can't be done".
Your only counter to that is "but healers", when the balance is against SMN that doesn't have the same MP cost and BLM which has Umbral Ice.
Lucid is a Role Action shared by all 3 caster jobs, why is RDM the only one that had to use it on cooldown? why is that not an issue?
Opinion/experience of one person completely invalidates that of the vast majority. I love it.![]()
When the "vast majority" of people are saying something can't be done and the one person does it, yes, it does invalidate them. Just like it did in the other topic.Opinion/experience of one person completely invalidates that of the vast majority. I love it.
It's always been harder to prove a negative, and this is just yet another example.
Savage/Ultimate is far from being the only content where you're "bound" to get a few deaths. I DF almost everything I do; I would know this.They balance the jobs around Savage/Ultimate where you're bound to get a few deaths, not casual 3-second encounters where no one dies.
I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.
You evidently miss the point entirely if it's about "raises you might have to do", the fact is, that prior to 5.05 RDM was MP negative. This was backed up and proven by numbers and analysis from a multitude of players far more skilled in the game than yourself, yet you continue to dispute this because "muh experience".When the "vast majority" of people are saying something can't be done and the one person does it, yes, it does invalidate them. Just like it did in the other topic.
It's always been harder to prove a negative, and this is just yet another example.
Savage/Ultimate is far from being the only content where you're "bound" to get a few deaths. I DF almost everything I do; I would know this.
I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.




That's neither here nor there, considering the fact that if you went into Titan Savage (which is about 13 minutes) you would basically have no MP even after using Lucid with pre-5.05 MP costs. This change was necessary if RDM's utility of being able to rez was to be used, because you basically had no chance of getting a rez and having MP to DPS, even with Lucid.
Healers have tools that help with MP regeneration/conservation, RDM does not.I've also accounted for this in all the posts I've been making; RDM can have MP problems if they have to babysit. Again, so can every healer. Yet you don't see anyone saying "oh, healers need MP cost reductions because of all the raises they might have to do", so I'm wondering why people are doing that with RDM.
Last edited by ErryK; 08-01-2019 at 11:31 PM.
♥ Baby, tell me, what's your motive? ♥
It's easy to not run out of MP: just don't attack at all... Fynlar's right folk, he all play RDM very very badly
Being MP negative only matters if a fight lasts long enough for you to run out. In my experience, it never did.You evidently miss the point entirely if it's about "raises you might have to do", the fact is, that prior to 5.05 RDM was MP negative.
That's exactly what it amounts to for me. It doesn't change the way I play and it doesn't affect my level of DPS output. There's no improvement.Just because you claim you were not having MP problems before doesn't mean the MP reduction on RDM is not an improvement.
You could make RDM's attack spells all free and it would still be the same thing.
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