Typical Fynlar and his "My experience differs therefore literally everyone is wrong despite all of the evidence to the contrary". Keep it up dude.Because people are here saying RDM had MP problems and I'm sitting here thinking, no it didn't, it only did when it had to raise a bunch. Healers have MP problems too when they have to raise a bunch. That's not really a legitimate cause for concern.
You're right, it shouldn't be, and it wasn't. Having to throw out one raise has never killed me on RDM, just like it hasn't killed me on any healer.
Because you had to raise a bunch, yes?
Guess what, that'll still happen today even after these changes if you get a bad party like that.
Yeah, sorry, that's wrong too. My "latency" is fine and my casts are going off as they should be according to the gcd.
Just like you just "know" whether or not people are playing with a controller, right?![]()




Reading comprehension isn't your strong suit is it? Either that or you're a troll whose purposefully ignoring portions of people's posts. I'm undecided as to which right now.You're right, it shouldn't be, and it wasn't. Having to throw out one raise has never killed me on RDM, just like it hasn't killed me on any healer.
Because you had to raise a bunch, yes?
Guess what, that'll still happen today even after these changes if you get a bad party like that.
I main healer. Even if I have to raise 7+ times I can always get my MP back to a point where I can resume DPS once people stop running around like headless chickens. Even on SCH which had MAJOR MP issues at the drop of 5.0 I could recover. My point, which you missed, is that recovering was impossible as RDM until these changes. At least if you didn't want to stop casting and be useless. We simply didn't make our MP back and for a DPS job to be so hamstrung by it's utility like that is unacceptable. If the utility of the job puts it into a spot where it can't enact it's main rotation then either things need to be tweaked or said utility needs to be removed entirely. For RDM to be so hamstrung by raising more than two people at the drop of the expansion it became a question of why we even had the ability in the first place.
Yep. See, the evidence seen right in front of me in my actual gameplay will always trump the "evidence" of others, in my book.Typical Fynlar and his "My experience differs therefore literally everyone is wrong despite all of the evidence to the contrary". Keep it up dude.
When a bunch of people are saying "it can't be done" and yet one person does it, it kinda casts doubt on the validity of the claim of the former.
The whole "if a fight goes long enough without downtime their MP will run out" argument isn't very compelling when no fight goes on for that long without downtime.
Also, again, I'm not the only one with the stance that I have. It wasn't me that created this topic.
I can turn it around, and say that one person's statement can't be valid when most other say different and can back that up.
Seriously, though - Making such a hack about a improvement.
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Someone who got carried through Savage without realising probably thinks they're good at the game, I mean the achievement proves it right? They took part in and beat the big bad boss of the game, they must be a better player than most. Despite the 7 others claiming the carry, the person who got carried denies it, because it was what they experienced in front of them, in their gameplay.Yep. See, the evidence seen right in front of me in my actual gameplay will always trump the "evidence" of others, in my book.
When a bunch of people are saying "it can't be done" and yet one person does it, it kinda casts doubt on the validity of the claim of the former.
The whole "if a fight goes long enough without downtime their MP will run out" argument isn't very compelling when no fight goes on for that long without downtime.
Also, again, I'm not the only one with the stance that I have. It wasn't me that created this topic.
Think on it.
And if your statement involved saying something was impossible when others have clearly pulled it off, it would be similarly questioned and scrutinized in the sort of way I'm doing right now. Same deal.I can turn it around, and say that one person's statement can't be valid when most other say different and can back that up.
MP cost reduction doesn't really count as an improvement unless you were having MP problems. I wasn't.Seriously, though - Making such a hack about a improvement.
You know what WOULD be an improvement, regardless of the MP situation? Actual potency increases, for one. And no, Reprise doesn't count; it's still a garbage ability.
Think on what? How it really has nothing to do with the topic?Someone who got carried through Savage without realising probably thinks they're good at the game, I mean the achievement proves it right? They took part in and beat the big bad boss of the game, they must be a better player than most. Despite the 7 others claiming the carry, the person who got carried denies it, because it was what they experienced in front of them, in their gameplay.
Think on it.
Last edited by Fynlar; 08-01-2019 at 08:36 PM.





Just because you claim you were not having MP problems before doesn't mean the MP reduction on RDM is not an improvement.
Even ignoring how you disagree with RDM needing more MP room...with the changes you now have more excess MP to use to support your party with Raise if there is a need for it. Even if you personally do not use said opportunities or come across situations to make use of it doesn't mean it is not an improvement by design.
Situation A - Healers both die and you are the only one with Raise
RDM after these changes can handle this situation with their kit better than before the changes, therefore, an improvement.
Yep. Did you even read what *I* said? The part where it has to affect my gameplay or my output in a positive way for it to really be considered an improvement?Did....did you even read what I said?
I've been in situations before where I had to raise one/both of the two dead healers, by the way. The vast majority of the time I've been in that situation, that will end up in a wipe anyway, most likely for reasons related to why the healers died in the first place, or because the healers are simply in too poor of a shape after being raised to be able to salvage the bad situation. MP cost cuts for the RDM don't do anything to alleviate that.
And that's fine and whatever, but that still doesn't mean that for me this was a necessary "improvement" to the job. And normally, I wouldn't care, except this thread has demonstrated that people can try to essentially say "look, RDM got buffed, stop complaining!" even when, in my opinion, it got no "buff" that was even worth mentioning. I'm 100% positive it's still in the same position in the DPS hierarchy (whatever it was at before).Good thing SE decided it was a necessary change to the job, and not you.
I am sure they thought about it and had the data to back up their claim.
Last edited by Fynlar; 08-01-2019 at 09:51 PM.
Why does that alone necessitate a change, particularly when, again, every encounter either lasts short enough or has downtime phases to make it not matter?I don't think anyone said that was an issue. The issue is literally the fact that even with riding Lucid, you would be at a deficit, which is why the MP changes were necessary.
And yes, some people are saying that having to ride Lucid was an "issue". The very first person that responded to me (post #10) said as much.
Last edited by Fynlar; 08-01-2019 at 08:45 PM.
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