That is not at all the purpose of balancing jobs. And one of the best things a RDM can do is raise healers.Because one primary reason a RDM would encounter MP issues is raises, which healers also have?
All I was trying to say is that it shouldn't be seen as a "problem" to have to ride your Lucid cooldown. It's what you *should* be doing anyway. Since they got rid of the hate dump aspect there is literally no other reason to hang onto it.




I don't think anyone said that was an issue. The issue is literally the fact that even with riding Lucid, you would be at a deficit, which is why the MP changes were necessary.
♥ Baby, tell me, what's your motive? ♥
There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.People did the math and even executing your normal rotation perfectly and using LD on cooldown you would have max 15 minutes of fight before running dry.
Says who?LD is meant as a tool to help recover if you need to use VerRaises or VerCures or if you're getting raised yourself. It hasn't meant to be a mandatory part of the rotation


Why are you so weirdly against these changes? BTW, most fights like Innocence are around 10 minutes normally for me, so even one Verraise could put you on the razor's edge of running out of MP, with using Lucid on cooldown. I haven't leveled RDM yet, but it doesn't take an RDM player to look at the math, realize it puts them at a point where they will run out of MP no matter what, and think okay, we should change that.
cerise leclaire
(bad omnicrafter & terrible astrologian)


Its irrelevant because the math is off. It took alot less than 15 minutes.
I was running out of MP before the change on all ShB boss content while using LD on cooldown from 7500-8500MP. Without a verRaise in the mix. <---- This is why it was fixed.
With the change I end fights on the same bosses with 1800-3800MP left on the same bosses. Without using LD. This allows me to to use the occasional verRaise, and definitely helps in some of the Raid content. Sorry but I have no idea what you're doing to conserve mana. Unless you're rotating through unenchanted melee combos for small amounts of damage. I guess that was an option if you wish to see NIN levels of DPS. But its irrelevant now, SE made the change and its going to stay at this point.
Welp, just read into the changes the dev has just made...
Look, if managing MP was part of the job we would have tools in our RDM toolkit to do that (manafont, ED, TA, LS). All casters has other ways to manage their MP plus has LD for when shit hit the fan. The job was never meant to heavily rely on LD. period. Lucid Dream is that ability that helps you recover from a death (since your get raised with 0mp) or when you use MP extensive moves. That's why it's part of the casters toolset
Whatever the math it looks like the changes were necessary because they have cut the cost of all spells by a lot. Seriously, I'm glad the "pushing LD on cooldown" is not a core mechanic of the job. Really, you sound like you really thought it was a feel-good mechanic to scurry for every drop of MP just to be able to do your standard rotation.Where did I say I was against the changes? I'm just not sure why they were necessary. There's a difference.
Whatever the actual amount is, it's irrelevant to me because it never happened with anything I fought.
That's pretty much something I've only had to do after being raised when I had just used Lucid prior to dying. And those instances are a lot rarer now due to Lucid's shorter cd since 5.0.




It needed adjustment i'm glad they addressed the issue.
Where did I say I was against the changes? I'm just not sure why they were necessary. There's a difference.Why are you so weirdly against these changes?
Whatever the actual amount is, it's irrelevant to me because it never happened with anything I fought.Its irrelevant because the math is off. It took alot less than 15 minutes.
That's pretty much something I've only had to do after being raised when I had just used Lucid prior to dying. And those instances are a lot rarer now due to Lucid's shorter cd since 5.0.Unless you're rotating through unenchanted melee combos for small amounts of damage.


Honestly tho, why are you still carrying on with this then? It's been clearly explained to you a dozen times over. Your failure to understand the necessity does not equate to a lack of necessity.


The simple fact of the matter that I don't think some want to come to terms with is that if you were not running out of MP before, even in normal dungeons, I'm talking like 50/60/70 roulette and much of the 51-80 dungeons (maybe not so much like Auram Vale and before since the fights are shorter), then at least one of two things were going on. Either they were not using their abilities as quickly as they could, or their latency is high enough to prevent their casting as soon as they were able to.
I remember discussing this with a friend of mine while leveling, and the first thing he asked was if I was stacking spell speed. And the answer was obviously no. I was leveling RDM 71-80 so no I wasn't stacking materia of any sort. But then again in these boss fights I was using my spell casts as optimally as I could. Using dualcast to make micromovements in response to upcoming boss mechanics as needed. This way anytime I cast could go off it did, and no time was spent moving that wasn't also dualcasting and waiting for the GCD while using oGCD's in that time as well.
Of course, no one is going to ever admit that in this sort of discussion that they are using their abilities in a less than optimum way. In fact they're likely to think they are playing just as well as anyone else. Though the polite thing to do, unless we have evidence to the contrary, is to take them at face value. They didn't have MP issues. They played the best they could, didn't have MP issues, and I'm going to choose to believe for their sake that its a connection issue they are not really aware of.
It makes the best sense, and allows the discussion on that to be resolved. They're free to think whatever they wish. But the rest of us simply know better.
As for the subject of VerRaise restricting the damage output of RDM. I think that shouldn't be a factor. If I'm rezing in savage, it means that person's DPS, times the number of seconds it takes to realize their dead, for the effect to take place, for the server to restore them is damage lost. Including the damage lost from a back to scratch beginning of their rotation as well as the debuff. I think that alone is enough dmg penalty to the raid. So we should be able to see some better damage. Maybe not quite BLM tier, but definitely on SMN level.
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