
Originally Posted by
Seraphor
As I just said, an AoE Arrow was a no go if you have Ninja's or Monks, only SAM and BLM would reap any significant benefit from it.
Crit, as you said, was a smaller damage boost than you realise due to it being another layer of RNG, being mainly beneficial to Monks and Bards.
Neither of these were effective AoE spenders. unless you party was made up predominantly of those named jobs that benefited form them the most.
So for AoE's, it's about as effective as the three stages of Divination.
For single targets, you're choosing the jobs that will benefit from the effects, Bards/Monks for Crit, Samurai/Black Mage for Speed, etc.
How is this any different to choosing which job as ranged or melee, to give a card to?
It's the same sort of decision process, you just have different targets for different cards now.
It's just different flavours, and the flavours are in your head.
Bole and Ewer being healer kit skills on RNG is bad design.
More effective Lucid/Lightspeed for MP management, and CI for mitigation (in Diurnal at least) is by far the superior design, and much easier to balance.
Oh and I've been kicked for using an Expanded Ewer by accident, so no, you couldn't use any cards you like.