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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mortex View Post
    No you said you didn’t feel ur own cards and I tell you that bs because you did. Every non balance card whas a different thing to consider
    As I just said, an AoE Arrow was a no go if you have Ninja's or Monks, only SAM and BLM would reap any significant benefit from it.
    Crit, as you said, was a smaller damage boost than you realise due to it being another layer of RNG, being mainly beneficial to Monks and Bards.
    Neither of these were effective AoE spenders. unless you party was made up predominantly of those named jobs that benefited form them the most.
    So for AoE's, it's about as effective as the three stages of Divination. Except now it's not riding on a single card draw, you have more control over it by building it up in three stages via seals.

    For single targets, you're choosing the jobs that will benefit from the effects, Bards/Monks for Crit, Samurai/Black Mage for Speed, etc.
    How is this any different to choosing which job as ranged or melee, to give a card to?
    It's the same sort of decision process, you just have different targets for different cards now.

    It's just different flavours, and the flavours are in your head.
    It is nothing more than retraining the reward centers in your brain.
    Instead of Spear>Bard=Success, it's Spear>Melee=Success.

    And in fact, you have more options now.
    What did you do if you drew a Spear but didn’t have a Bard or a Monk? You gave some other dps a less effective buff that equated to barely a 2% damage boost.
    What if you had a Ninja and a Bard, and you drew an Arrow? Another ineffective card that barely increases damage by 2%, if that.
    Now every card as a 50/50 chance of being effective for someone, and if you have at least one ranged and one melee in your party, every single card will be effective on someone.



    Bole and Ewer being healer kit skills on RNG is bad design.
    More effective Lucid/Lightspeed for MP management, and CI for mitigation (in Diurnal at least) is by far the superior design, and much easier to balance.

    Oh and I've been kicked for using an Expanded Ewer by accident, so no, you couldn't use any cards you like.
    (4)
    Last edited by Seraphor; 07-31-2019 at 08:11 PM.