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  1. #71
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Selova View Post
    You either fished for balance or you were a bad player, period.
    Don't care what you think, my apologies. Not listening to anyone who does savage or the "Balance" army.
    Games not all about "MUH DEEPS" when you know there's like 100 people playing savage out of the millions that play this game.
    (Yes, I pulled numbers from my behind!)
    Call me bad, don't care. As I see it, as long as you're healed up, then no healer is bad.
    I played for fun, not stressing myself to tears over content barely anyone plays.

    You all are failing to realize why most of us are upset.
    Because we had CHOICES. That set us apart from any other healer, and it was different and all cards had uses in someway.
    AST is about fate, and to get a little personal, I strongly believe in Astrology so playing
    the hands of fate was fun, and you worked with what you had and was allowed to change your fate
    for better or for worse and yes, Balance was great to get at times. It's fun to see what card pops up next.

    This version of fate is God awful. It's you better hope you get this card for that melee/range and get these 3 matching seals for days
    then spin redraw over and over and over again to the right seal. It takes so much time to do, it really does.
    Guess you'll be the one saying "If you didn't fish for the 3 perfect seals you're a terrible player."
    Okay bye lmao. Not gonna listen to it.
    (19)
    Last edited by Mikhaill; 07-31-2019 at 10:20 AM. Reason: Typo and added.

  2. #72
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TankHunter678 View Post
    ...
    And not just our own gameplay, who could have helped all those RDM having MP issues? All of those newcomer GNB having a hard time? basically every single MNK upset with the loss of IR? we could have made their lives easier and playtime more enjoyable. SE just said screw it to old AST players, the ones who enjoyed the buffs, and its very own lore, just so a bunch of raiders who are going to clear any content anyways, can do it a few seconds faster without thinking anything more than blue = melee , purple = range.

    If they needed consistency WHM has always been there for them, yet they decided to neglect it, even now MNK who is basically on par with SAM, has next to no parses on FFLogs, game play is just as important as numbers.
    (10)
    Last edited by KanameYuuki; 07-31-2019 at 10:15 AM.

  3. #73
    Player
    Jestigeress's Avatar
    Join Date
    Apr 2019
    Posts
    18
    Character
    Wesley Redclaw
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Selova View Post
    You either fished for balance or you were a bad player, period. It still amazes me how people that have apparently played AST since HW are still under the illusion of choice when it comes to the cards. The cards as they are right now are Objectively a buff, just because you play inefficiently doesn't make the card changes bad. Every. Single. Card. you draw gets use and contributes way more than their previous iterations. People love fooling themselves because "Muh diversity". You either drew balance or you did not, the rest of the cards were inferior in comparison.
    Your one sided logic, which in reality is nothing more then being Close Minded... Is a problem and an issue why there is confusion between what the desires of the player base are. In all reality for the Stormblood incarnation of Ast was you played what you were dealt. For me that meant I was holding Ewer or Bole in spread burned through Arrow and Sometimes Crit and even balance via royal road So when I drew them again they had a buff of and because of royal road i got back to them faster. the rest of the cards weren't inferior its just you didn't have the understanding to use them. which as Mik said is part of the problem with that mindset and because of that mindset its players like you that put us in this situation we are in.
    (11)
    Last edited by Jestigeress; 07-31-2019 at 01:16 PM. Reason: forgot a word :P

  4. #74
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Selova View Post
    You either fished for balance or you were a bad player, period.
    If you were throwing away Spears and Arrows instead of using them when they came out then you were the bad player, because those were still damage increases. I like the new system, but let's not pretend that it isn't a much shallower version of what we had before.

    If your mindset in Stormblood when you already had Royal Road prepared was if you drew a Spear or Arrow and either Redrew it for something like Spire or Minor Arcana'd it, you cheated your group out of damage.
    (11)
    Last edited by Elamys; 07-31-2019 at 01:18 PM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  5. #75
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jestigeress View Post
    snip.
    I find it mildly amusing that people keep trying to blame a specific kind of player being the reason for the AST changes, rather than just accepting that it was obviously the devs vision for the job.


    The only thing that has become evident in this thread is people not understanding basic math by calling the buffs to AST nerfs and wanting the devs to give you diversity for the sake of diversity.


    You can blame whatever outlier for the AST changes all you want, but one thing is for certain: Thank the twelve they dont listen to the types of players in this forum. I cannot even fathom how much more of a mess AST would be in if they did.
    (5)

  6. #76
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    For all the guys with tunnel vision concerning the state of nocturnal sect...yes they doubled the potency when they halved the shield, but that only means noct is at the same level it was at the start of 5.0 shieldwise. And I seem to remember this forum exploding because AST was complete trash then. Diurnal received a far greater gain, while it was already stronger.

    On the topic of the thread, I didn't main healer before, but enjoyed playing AST in SB dungeons. Now that they removed time dilation and the stun + extend from CO, as well as the homogenization of the cards, it is completely uninteresting to play. The second I saw this patch being basically only healing potency changes, I knew AST was dead to me.
    (3)

  7. #77
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Yesterday prog whas a farce for us. Just because even with buffs our Astro didn’t even come close to the dmg a whm could do. Astro ist just bad plain and simple. It got better but it’s still a massive pain. And to do whm dmg as Astro you are forced to play at 110 % . We’re white mages just has 2 buttons for dps.
    (4)

  8. #78
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mikhaill View Post
    This version of fate is God awful. It's you better hope you get this card for that melee/range and get these 3 matching seals for days
    then spin redraw over and over and over again to the right seal. It takes so much time to do, it really does.
    I still fail to see how this is any different to hoping you don't draw another Spire/Ewer/Bole when you've already RR'd one, or vice versa.
    Difference is that now you can Minor Arcana for version that's still useful to you.

    It's all just flavour.
    (0)

  9. #79
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Seraphor View Post
    I still fail to see how this is any different to hoping you don't draw another Spire/Ewer/Bole when you've already RR'd one, or vice versa.
    Difference is that now you can Minor Arcana for version that's still useful to you.

    It's all just flavour.
    The difference is the massive effort now. I can give you 2 examples 1: you have 2 seals and need 1 specific and you have 3 redraw, if luck really hates you, you are forced to reroll 3 times and still end one the same seal and I had that sometimes already as astro when I did dungeons and ex fights and to effectively keep ur dps you are forced to weave in Malefic in between every ogcd action you do, in some situations were you need to heal it gets even worse. Back in sb you could use bad cards to enhance the other cards freely. Now you are forced to do 3 actions in a row if you have 3 seals or even more when you miss a seal and have redraw 3 times. So too keep up with whm dps you are forced to draw/malefic/Small Arcana/malefic/ play/malefic and that’s the rotation you are using the most and I gets worse when you fish for a specific seal. And the 2 thing I utterly hate is when you can’t get 3 different seals in 2 mins just because rng gives you the same seal 4 times in a row. Now it’s just 1 % dmg what still sucks bad, in a world we’re whm just dps you out of the water.
    (1)

  10. #80
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mortex View Post
    The difference is the massive effort now. I can give you 2 examples 1: you have 2 seals and need 1 specific and you have 3 redraw.
    so a 1/3 chance?

    How about this:
    You've RR'd a Spire for an Expanded card. You now need to draw either a Balance or a Spear for an effective AoE buff.
    That's a 1/3 chance...
    (0)

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