Ast healing is improved, but its buffs still suck and its unfun. You're still better off taking a whm or sch over ast in every situation.
Ast healing is improved, but its buffs still suck and its unfun. You're still better off taking a whm or sch over ast in every situation.
Same decision making? Previously six cards had six different effects and now three cards give effect "A", and the other three cards give effect "B". Two seems a lot less then six so maybe I'm missing something but how is that "as much decision as before? Yes, I'm ignoring seals because it's the cards that are supposed to be what defines an astrologian.And there's still just as much decision making involved with Cards. It's just the end result is different, and given that you didn't feel the effect of those cards, other players did, it's entirely flavour for the AST.
In other words, it might have 'felt' better before, differentiating between Crit or Speed, but it was all in your head.
Losing Ewer for more consistent Lucid Dreaming and Lightspeed, and Bole for an extra Shield on a 30s cooldown, are vastly superior utility.
Meanwhile all DPS jobs now get equal buffs in the form of consistent Balances. Making AST rDPS more consistent, without the horror of drawing several Spires in a row.
Is Savage 95% of the content in the game? No. So why should the entire class fantasy, utility toolbelt, flexibility, and lore be reworked for content only the top 1-5% of the playerbase even cares about.Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.
Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.
If a class is fun then efficiency matters less. Just look at DNC. That class is fun to play, even though it is one of the lowest DPS classes in the game. Look at MCH, that class was good in terms of numbers but reworked to make the class FUN.
If 95% of the playerbase wont be able to have fun with the job then it wont matter if the job can put out high numbers, it will still be left to the wayside because we play games to enjoy them and fun class design is a massive part of that. It is a big part of why WoW is suffering: because class design is shit and not fun.
I wish Time Dilation could come back.
That is wrong in many ways. You assume thats how we all played, but its not. You use your cards to your advantage at that moment. Sure spire would be useless now, but they could have given it a different buff.But when playing old AST, all you ever wanted to draw was Balance.
The rest was crap.
Spear was ok but not Balance.
Arrow was ok for SAM and BLM but not Balance.
Bole was Minor Arcana fodder.
Ewer was either MP when you didn't need it, or Divination taking up a card slot.
Spire was Divination taking up a card slot.
Pop a Bole on a tank before a tank buster to negate damage, or have the 50% aoe royal road to negate aoe damage for the entire party.
Then Arrow on the BLM (which this expansion with all the aoes) making them something to fear even more, or a physical dps with tp gone so no longer a worry.
Ewer would be great for healers who have died, or even casters like RDM who needs it.
Spear on a DRG or even a Bard would be great even with double potency.
You think everyone farmed for a balance when that is incorrect. Every card was useful, but you refuse to see that just cause you played differently.
Now all this class is now is farming for balances cause that all it can do...and its boring, and one of the worst new mechanics the devs have introduced to the game. Taking away most of Astro's identity with it.
Also, do not forget most of the players do not do savages, or even hard raids. I do and i thought Astro worked great. Yes it had some issues, but the devs could have done some other changes to fix that. Instead they hurt everyone with this new system....but the pros of course. Cause all they want is balance.
At least it doesn’t feel as crappy as it did. I agree that this class’ identity really is all over the place. It’s sad bc ive been maiming ast since it came out and even at its worst it was fun.
But meh. All we can do is continue to share our displeasure and hope. In the meantime at least it’s a bit better to play
Astro already has time magic in its lore.. I really feel Geomancer is going to be the next healer, there's lore and WHM is moving away from Stone/Wind/Water based spells. A rework of Stoneskin 2 would make a really nice shield for a Geomancy class :^)
almost unplayable in savage prog,the tons of work with the card system (if executed perfectly) ,the crazy amount of heal you need to pull off with that poor kit of healing you have,the people to resurect etc.......
i had to switch to whm because it was hell
Pretty much this.Is Savage 95% of the content in the game? No. So why should the entire class fantasy, utility toolbelt, flexibility, and lore be reworked for content only the top 1-5% of the playerbase even cares about.
If 95% of the playerbase wont be able to have fun with the job then it wont matter if the job can put out high numbers, it will still be left to the wayside because we play games to enjoy them and fun class design is a massive part of that. It is a big part of why WoW is suffering: because class design is shit and not fun.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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