Quote Originally Posted by Seraphor View Post
But when playing old AST, all you ever wanted to draw was Balance.
The rest was crap.
Spear was ok but not Balance.
Arrow was ok for SAM and BLM but not Balance.
Bole was Minor Arcana fodder.
Ewer was either MP when you didn't need it, or Divination taking up a card slot.
Spire was Divination taking up a card slot.
That is wrong in many ways. You assume thats how we all played, but its not. You use your cards to your advantage at that moment. Sure spire would be useless now, but they could have given it a different buff.

Pop a Bole on a tank before a tank buster to negate damage, or have the 50% aoe royal road to negate aoe damage for the entire party.
Then Arrow on the BLM (which this expansion with all the aoes) making them something to fear even more, or a physical dps with tp gone so no longer a worry.
Ewer would be great for healers who have died, or even casters like RDM who needs it.
Spear on a DRG or even a Bard would be great even with double potency.

You think everyone farmed for a balance when that is incorrect. Every card was useful, but you refuse to see that just cause you played differently.
Now all this class is now is farming for balances cause that all it can do...and its boring, and one of the worst new mechanics the devs have introduced to the game. Taking away most of Astro's identity with it.

Also, do not forget most of the players do not do savages, or even hard raids. I do and i thought Astro worked great. Yes it had some issues, but the devs could have done some other changes to fix that. Instead they hurt everyone with this new system....but the pros of course. Cause all they want is balance.