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  1. #51
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Ast healing is improved, but its buffs still suck and its unfun. You're still better off taking a whm or sch over ast in every situation.
    (20)

  2. #52
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Seraphor View Post
    And there's still just as much decision making involved with Cards. It's just the end result is different, and given that you didn't feel the effect of those cards, other players did, it's entirely flavour for the AST.
    In other words, it might have 'felt' better before, differentiating between Crit or Speed, but it was all in your head.

    Losing Ewer for more consistent Lucid Dreaming and Lightspeed, and Bole for an extra Shield on a 30s cooldown, are vastly superior utility.
    Meanwhile all DPS jobs now get equal buffs in the form of consistent Balances. Making AST rDPS more consistent, without the horror of drawing several Spires in a row.
    Same decision making? Previously six cards had six different effects and now three cards give effect "A", and the other three cards give effect "B". Two seems a lot less then six so maybe I'm missing something but how is that "as much decision as before? Yes, I'm ignoring seals because it's the cards that are supposed to be what defines an astrologian.
    (12)

  3. #53
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LalaRu View Post
    Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.

    Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.
    Is Savage 95% of the content in the game? No. So why should the entire class fantasy, utility toolbelt, flexibility, and lore be reworked for content only the top 1-5% of the playerbase even cares about.

    If a class is fun then efficiency matters less. Just look at DNC. That class is fun to play, even though it is one of the lowest DPS classes in the game. Look at MCH, that class was good in terms of numbers but reworked to make the class FUN.

    If 95% of the playerbase wont be able to have fun with the job then it wont matter if the job can put out high numbers, it will still be left to the wayside because we play games to enjoy them and fun class design is a massive part of that. It is a big part of why WoW is suffering: because class design is shit and not fun.
    (17)

  4. #54
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I wish Time Dilation could come back.
    (8)

  5. #55
    Player
    Almostward's Avatar
    Join Date
    May 2018
    Posts
    80
    Character
    Baidar Torgud
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    But when playing old AST, all you ever wanted to draw was Balance.
    The rest was crap.
    Spear was ok but not Balance.
    Arrow was ok for SAM and BLM but not Balance.
    Bole was Minor Arcana fodder.
    Ewer was either MP when you didn't need it, or Divination taking up a card slot.
    Spire was Divination taking up a card slot.
    That is wrong in many ways. You assume thats how we all played, but its not. You use your cards to your advantage at that moment. Sure spire would be useless now, but they could have given it a different buff.

    Pop a Bole on a tank before a tank buster to negate damage, or have the 50% aoe royal road to negate aoe damage for the entire party.
    Then Arrow on the BLM (which this expansion with all the aoes) making them something to fear even more, or a physical dps with tp gone so no longer a worry.
    Ewer would be great for healers who have died, or even casters like RDM who needs it.
    Spear on a DRG or even a Bard would be great even with double potency.

    You think everyone farmed for a balance when that is incorrect. Every card was useful, but you refuse to see that just cause you played differently.
    Now all this class is now is farming for balances cause that all it can do...and its boring, and one of the worst new mechanics the devs have introduced to the game. Taking away most of Astro's identity with it.

    Also, do not forget most of the players do not do savages, or even hard raids. I do and i thought Astro worked great. Yes it had some issues, but the devs could have done some other changes to fix that. Instead they hurt everyone with this new system....but the pros of course. Cause all they want is balance.
    (18)

  6. #56
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Zohar_Lahar View Post
    I wish Time Dilation could come back.
    They're giving it to Time Mage in 6.0.
    (2)

  7. #57
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    257
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    At least it doesn’t feel as crappy as it did. I agree that this class’ identity really is all over the place. It’s sad bc ive been maiming ast since it came out and even at its worst it was fun.

    But meh. All we can do is continue to share our displeasure and hope. In the meantime at least it’s a bit better to play
    (2)

  8. #58
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by fantasticm View Post
    They're giving it to Time Mage in 6.0.
    Astro already has time magic in its lore.. I really feel Geomancer is going to be the next healer, there's lore and WHM is moving away from Stone/Wind/Water based spells. A rework of Stoneskin 2 would make a really nice shield for a Geomancy class :^)
    (3)

  9. #59
    Player Renka777's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Renka Shimizu
    World
    Moogle
    Main Class
    Astrologian Lv 100
    almost unplayable in savage prog,the tons of work with the card system (if executed perfectly) ,the crazy amount of heal you need to pull off with that poor kit of healing you have,the people to resurect etc.......

    i had to switch to whm because it was hell
    (6)

  10. #60
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by TankHunter678 View Post
    Is Savage 95% of the content in the game? No. So why should the entire class fantasy, utility toolbelt, flexibility, and lore be reworked for content only the top 1-5% of the playerbase even cares about.

    If 95% of the playerbase wont be able to have fun with the job then it wont matter if the job can put out high numbers, it will still be left to the wayside because we play games to enjoy them and fun class design is a massive part of that. It is a big part of why WoW is suffering: because class design is shit and not fun.
    Pretty much this.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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