Then you didn't play AST properly, and because os "ASTs" like you we real ASTs were destroyed.But when playing old AST, all you ever wanted to draw was Balance.
The rest was crap.
Spear was ok but not Balance.
Arrow was ok for SAM and BLM but not Balance.
Bole was Minor Arcana fodder.
Ewer was either MP when you didn't need it, or Divination taking up a card slot.
Spire was Divination taking up a card slot.


Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.
Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.
Long are gone the days everyone lamenting the AST was a card lottery and the system needed be changed. SE listened and AST changed. Now the new system is trash and the old was a masterpiece that maybe needed only a couple retouches here and there. Wow... just... wow!
I think the actual AST is good, more simple to use and, thanks to the 5.05 buffs, I don't feel subpar when paired with WHM and SCH.
If I dare to ask something more, is a bit of love to Collective and to the Nocturnal.
Last edited by LalaRu; 07-31-2019 at 02:37 AM.
Guess what! I'm a filthy casual who dares to tell how I felt the job! I've never done savage! Unbelievable!Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.
Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.
I'm a filthy casual who enjoyed content, who weaved combinations for the party / raid, like AoE boles + CU for big raid damage, 150% effect / 200% time spear for BLMs or DPS, 150% Boles for tanks, MP management after wipes, etc etc etc. Could always have a card active, and not like now that I have to be fishing for the right seals to make the best for divination.
Yes, the actual AST feels better in terms of healing, but not as fun as before for me.
Is Savage 95% of the content in the game? No. So why should the entire class fantasy, utility toolbelt, flexibility, and lore be reworked for content only the top 1-5% of the playerbase even cares about.Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.
Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.
If a class is fun then efficiency matters less. Just look at DNC. That class is fun to play, even though it is one of the lowest DPS classes in the game. Look at MCH, that class was good in terms of numbers but reworked to make the class FUN.
If 95% of the playerbase wont be able to have fun with the job then it wont matter if the job can put out high numbers, it will still be left to the wayside because we play games to enjoy them and fun class design is a massive part of that. It is a big part of why WoW is suffering: because class design is shit and not fun.




Pretty much this.Is Savage 95% of the content in the game? No. So why should the entire class fantasy, utility toolbelt, flexibility, and lore be reworked for content only the top 1-5% of the playerbase even cares about.
If 95% of the playerbase wont be able to have fun with the job then it wont matter if the job can put out high numbers, it will still be left to the wayside because we play games to enjoy them and fun class design is a massive part of that. It is a big part of why WoW is suffering: because class design is shit and not fun.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Someone's delusional or you are looking at the past AST with rose coloured glasses.
AST never wanted anything but Balance, or Spear sometimes. You can say they weren't playing it "correctly" but playing AST in Savage/high-end content at all proves Seraphor is right and you are wrong. The more you pulled Balance the better. Saying "variety" in the cards was good, and made AST better, is a lie because the different cards just made AST frustrating because it relied too heavily on RNG to be optimal.
Level 80: SAM | SCH | PLD | DNC
Leveling: AST | WAR | MCH
actually it proves you are wrong, because new astro is less effective than old astro in buffs, and in heals in current Savage content. Even the old loser cards were more dps, and effectiveness than the new system. Right now, you work harder for weaker buffs, with less uptime and less adaptability.Someone's delusional or you are looking at the past AST with rose coloured glasses.
AST never wanted anything but Balance, or Spear sometimes. You can say they weren't playing it "correctly" but playing AST in Savage/high-end content at all proves Seraphor is right and you are wrong. The more you pulled Balance the better. Saying "variety" in the cards was good, and made AST better, is a lie because the different cards just made AST frustrating because it relied too heavily on RNG to be optimal.
talking about Savage balance is dumb, savage always wants the most effective system, regardless of fun/design/flavor. The fact that astro was overall nerfed meant that no matter what they did, it was going to be crap in Savage.
proof is simple, old astro saw more Savage use, new astro wont.
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