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  1. #1
    Player
    Almostward's Avatar
    Join Date
    May 2018
    Posts
    80
    Character
    Baidar Torgud
    World
    Famfrit
    Main Class
    White Mage Lv 80
    This astro is trash compared to the original one. SB had a nice astro card machanic. They would have needed to work with the Spire, but they had a nice system.

    This new one is God awful. Theres not much thinking. Card diversity is gone, and we no longer are a buffer....we just feed little usless balances.
    (20)

  2. #2
    Player
    Blood_Blossoms's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Lutra Lutra
    World
    Phantom
    Main Class
    Astrologian Lv 90
    I like the 5.05 patch but still dont change the fact that its only a little buff when you look at it.
    That and the card system plays a lot better and feels better and not clunky as use to be as you dont have to use lightspeed for it now atlest.
    Still hate rolling the same seal card over and over on last redraw. The 4-5-6% damage increase to divination well just a shift in first 2 makes it pointless for all lower content as long your aiming for 2 seals you be okay if you dont hit the 6. I presently feel this mostly to help people to feel less dissatisfied if they end up useing Draw - Sleeve draw / 2 seals - Redraw - Redraw - Redraw - play - divination. High end game matters and the 1% is a big matter and thats still a lot pain suffering to just try for a 1%.

    Sorry not that good at English.
    (2)
    Last edited by Blood_Blossoms; 07-31-2019 at 01:22 AM.

  3. #3
    Player
    Mhiro's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Rei'mhi Nariya
    World
    Malboro
    Main Class
    Sage Lv 90
    Old AST: diversity was great in the cards but at the end of the day you were still fishing for a Balance or a spear. In many situations you didn't need anything else making most of the deck effectively useless during a lot of basic and some high end content.

    New AST: Cards are streamlined to allow everyone to benefit from damage while other skills and stat increases replace the need for the 5 other cards. For example:

    • - Crit dependent jobs are a little less crit dependent/have received or come with their own powerful self buff crit/DH skills. Spear has been replaced.
    • - LD has been reduced to a 60s CD which, after playing since launch, I can tell you has made a huge difference even with the worst of tanks. Ewer has been replaced.
    • - whether you're healing in Noct or Diu Stance both Celestial Intersection and Neutral Sect have replaced Bole via Aspected Benefic and CI's heal. The increased amount of healing from using either at this stage of the expansion pack helps due to the amount of bad tanks that don't rotate CDs correctly and generally higher damage going out in situations where your DPS/Tanks aren't interrupting high damaging/high buff enemy skills. Looking at you Twinning.
    • - You have enough skill speed/spell speed/instant use/cast abilities to make Arrow useless. BLMs aren't going to die without it.
    • - TP is gone. Spire is useless.


    I feel like many ASTs are confusing missing the old card mechanic for missing Royal Road which increased the ease at which cards went out by determining if someone got extended buffs, superior buffs or a party-wide buff, instead of having to throw cards to people individually. The biggest kicker is that last one. We can't AoE our cards anymore. Regardless of any situation, most ASTs fished for AoE cards, especially in 8-man content, so they could drop it, extend it with CO then go back to DPSing. This is what ya'll miss. but at the end of the day, we were all fishing for the same thing so what's the point?

    Now, the cards have been replaced by our own new skills or the skills of other jobs leaving us to manage a multi balance single target mechanic without the ability to spread those cards easily.

    If there's anything I want back, it's just Royal Road. I would love to have that back with a few tweaks to match the new system.

    Also in regards to what AST's biggest advert was, it's not the cards. It's the dual healing type system via stances granting them the ability to adapt to any healing set up/situation. The cards are flair because you can clear any content in this game without the use of those buffs. They're not as important as people will lead you to believe and act as an unnecessary boon only used for the purpose of DPS padding and speed clears.
    (12)

  4. #4
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    So, I just took the newly patched AST for a spin in Eden 1, and it felt, ok I guess? However, OK is not the term I think should be applied to any job, especially a healer given this was the coveted “healer balance” expansion.

    It can now keep up with healing fairly well, and doesn’t feel *as* handicapped as it did before. However, these were only band-aid fixes to a much bigger problem; the job identity itself.

    I still believe the biggest issue is the constant tweaking and changing of the sects, which reveals one of the major flaws of AST. They’re basically a knockoff WHM and SCH mode that never lets AST shine in their own strength, but rather just try to fill the gaps of the remaining healer slot. This versatility may look good on paper but the fact that Nocturnal sect is objectively worse than Diurnal in essentially every aspect (no pun intended) shows they don’t know how to balance them with the other healers and AST’s identity itself.

    The cards are okay, in my opinion. I do miss the fun utility of using an Ewer for MP Regen, or the Bole as an awesome defensive cooldown in anticipation for a tank buster, but the cards are still less of an issue to me than the sects personally. The Divination cooldown being brought down to 2 minutes makes it feel slightly better.

    So yeah, AST feels okay, if you’re in Diurnal sect at least. But that’s a pretty sad statement to make, and shows how fundamentally unbalanced it is. Both sects should just be removed and the jobs healing style should be rebuilt from the ground up to make it truly unique and capable no matter the party composition.
    (4)

  5. #5
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Seraphor View Post
    It's a shame you'd rather play a slot game than a healer job.

    These improvements are perfect. AST is back.
    You are delusional, astrologian is pure garbage, I loved AST when it was introduced, all cards had something unique, what is it now? A goldfish Job. That gives all balances, that function all the same.
    (20)
    Last edited by Jkap_Goat; 07-31-2019 at 04:11 AM.

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    You are delusional, astrologian is pure garbage, I loved AST when it was introduced, all cards had something unique, what is it now? A goldfish Job. That gives all balances, that function all the same.
    But when playing old AST, all you ever wanted to draw was Balance.
    The rest was crap.
    Spear was ok but not Balance.
    Arrow was ok for SAM and BLM but not Balance.
    Bole was Minor Arcana fodder.
    Ewer was either MP when you didn't need it, or Divination taking up a card slot.
    Spire was Divination taking up a card slot.
    (8)

  7. #7
    Player
    Israphel84's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Israphel Al'rashid
    World
    Ultros
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Seraphor View Post
    But when playing old AST, all you ever wanted to draw was Balance.
    The rest was crap.
    Spear was ok but not Balance.
    Arrow was ok for SAM and BLM but not Balance.
    Bole was Minor Arcana fodder.
    Ewer was either MP when you didn't need it, or Divination taking up a card slot.
    Spire was Divination taking up a card slot.
    Then you didn't play AST properly, and because os "ASTs" like you we real ASTs were destroyed.
    (25)

  8. #8
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Israphel84 View Post
    ... because os "ASTs" like you we real ASTs were destroyed.
    Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.

    Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.

    Long are gone the days everyone lamenting the AST was a card lottery and the system needed be changed. SE listened and AST changed. Now the new system is trash and the old was a masterpiece that maybe needed only a couple retouches here and there. Wow... just... wow!

    I think the actual AST is good, more simple to use and, thanks to the 5.05 buffs, I don't feel subpar when paired with WHM and SCH.

    If I dare to ask something more, is a bit of love to Collective and to the Nocturnal.
    (7)
    Last edited by LalaRu; 07-31-2019 at 02:37 AM.

  9. #9
    Player
    Israphel84's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Israphel Al'rashid
    World
    Ultros
    Main Class
    Samurai Lv 74
    Quote Originally Posted by LalaRu View Post
    Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.

    Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.
    Guess what! I'm a filthy casual who dares to tell how I felt the job! I've never done savage! Unbelievable!
    I'm a filthy casual who enjoyed content, who weaved combinations for the party / raid, like AoE boles + CU for big raid damage, 150% effect / 200% time spear for BLMs or DPS, 150% Boles for tanks, MP management after wipes, etc etc etc. Could always have a card active, and not like now that I have to be fishing for the right seals to make the best for divination.
    Yes, the actual AST feels better in terms of healing, but not as fun as before for me.
    (21)

  10. #10
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LalaRu View Post
    Yes, because only who can play AST at savage level and squeeze every bit of efficience from the job, has the right to talk about the job, has the right to tell SE how the job must be made.

    Cannot believe those filthy casuals even dare to tell how they feel the job. Unbelievable.
    Is Savage 95% of the content in the game? No. So why should the entire class fantasy, utility toolbelt, flexibility, and lore be reworked for content only the top 1-5% of the playerbase even cares about.

    If a class is fun then efficiency matters less. Just look at DNC. That class is fun to play, even though it is one of the lowest DPS classes in the game. Look at MCH, that class was good in terms of numbers but reworked to make the class FUN.

    If 95% of the playerbase wont be able to have fun with the job then it wont matter if the job can put out high numbers, it will still be left to the wayside because we play games to enjoy them and fun class design is a massive part of that. It is a big part of why WoW is suffering: because class design is shit and not fun.
    (17)

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