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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Niyuka View Post
    Ok, so a SAM being out of position for, lets say 30 seconds, and a Monk being out of position for 30 seconds ...lets see. Or want to make it a minute? Or want to compare 5 kenki loss vs. lost crit on Bootshine?

    Or lets assume both are standing in FRONT of the boss as their individual worst-case scenario?
    In which of these scenarios does the SAM get punished more heavily than the MNK?

    The only theoretical example is when the SAM misses their positional, and the MNK hits each and everyone EXCEPT the one that the SAM also misses. The SAM loses 64 potency once every 10 GCDs if fighting from the wrong position. In that timeframe, the MNK has about 14 GCDs, of which half miss 20 potency (plus, if he stands on the side, crit), making it a comfortable 140 lost. Not to mention, by the way, that due to the multiplicative nature of the GL buff, MNK is more sensitive to losing base potency as he gains more damage per points of potency.

    Or, simply take your SAM and your MNK, go to a practice dummy, and see it for yourself. There is a reason why bad player SAMs outperform bad player MNKs significantly.
    Do remember that the 64 potency loss is a "best case" scenario. Overwriting a Sen is the worst-case scenario, and results in a loss of 360 potency. Playing SAM at level 60 content provides a perfect example of how important hitting their positionals is to the performance of the class. Nailing both Gekko and Kasha means you can always Kaiten every time you get 3 Sen, but missing one of those positionals means you are forced to overwrite a Sen in order to get the Kenki for Kaiten.
    (3)

  2. #2
    Player
    Mitholas's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Mitholas Thor
    World
    Asura
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wavaryen View Post
    I spit out my coffee when you said no positional needed on sam. We are punished HEAVILY more so than Monks if we don't use ours. I'm not sure you understand sam very well.
    I would say SAM & DRG would be punished heavily for hitting out of positions, but definitely not as heavy as MNK since 80% of MNK's skills require position and DRG & SAM only have about 20~30% of their skills need positioning.
    (0)

  3. #3
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Mitholas View Post
    I would say SAM & DRG would be punished heavily for hitting out of positions, but definitely not as heavy as MNK since 80% of MNK's skills require position and DRG & SAM only have about 20~30% of their skills need positioning.
    The math says we lose a ton more pot on our skills, yes monks have more skills they got to use, but or punishment for not doing it is huge.
    (1)

  4. #4
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mitholas View Post
    I would say SAM & DRG would be punished heavily for hitting out of positions, but definitely not as heavy as MNK since 80% of MNK's skills require position and DRG & SAM only have about 20~30% of their skills need positioning.
    With the new Earth's Reply positionals on a MNK are a non-issue. You can pop TN at the start of the fight and hit RoE when you know raid damage is coming. Let's say the first raid damage hits at the 8s mark, so you get 8s of TN, then 2s where TN and ER overlap. Then you get 28s after that of ER granting you omni-positional status for a total of 38s so far. Then you hit your second TN charge which will give you another 10s for a total of 48s, by which time your first TN charge has cooled down and you can hit it again for a total of 58s of consecutive omni-positionals. Nearly a full minute where MNK just doesn't give a damn about positionals. And 10s after that last charge of TN wears off, RoE is ready to be used again.

    Put another way, out of every 180s (3 minute) window of time, MNK can spend 90s of it under Earth's Reply and (worst case scenario) an additional 40s of it under True North, for a total of 130s of omni-positional out of 180s. Literally more than 2/3 of the time MNK can flat out ignore positional requirements thanks to this new RoE change.
    (3)

  5. #5
    Player
    Tatsemaru's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Althyk Valentine
    World
    Faerie
    Main Class
    Armorer Lv 70
    If you think sam has no positionals..you dont know the job well. Kasha is side combo and gekko is back combo
    (5)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Niyuka View Post
    To be frank, if MNK SAM and NIN would put out the exact same rDPS, SAM would be meta because its easiest to play and needs no positionals.
    How are people still this misinformed? SAM loses a minimum of 64 potency if missing positionals on Gekko or Kasha due to the loss of Kenki.

    Monk, on the other hand, has access to 30 additional seconds of positional freedom per 60 seconds via Riddle of Earth and only loses 20 potency per missed positional (effectively 30 per miss vs. SAM's 72.3). SAM has positionals on only 2 out of 6 weaponskills and MNK has them on all and MNK a further 7% attack speed, but even then, the difference isn't huge anymore; if accounting for Riddle of Earth, SAM is actually the one with more positional concern, not less.
    (7)

  7. #7
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Well with the changes to MNK they are definitely a heavy hitter and a good choice for a raid, not really any reason to choose a sam over a MNK or a nin over a mnk..

    You have a choice of Mnk + Drg or Sam + Nin for your raid group, which do you choose ? the group who does 900 more dps or the group who does 900 dps less (combined) ? buffing the strongest jobs and leaving the weakest jobs to rot just makes you look bad.
    (2)

  8. #8
    Player
    TimeraiderGaranyi's Avatar
    Join Date
    Mar 2015
    Posts
    48
    Character
    Timeraider Garanyi
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Adventica6 View Post
    Well with the changes to MNK they are definitely a heavy hitter and a good choice for a raid, not really any reason to choose a sam over a MNK or a nin over a mnk..

    You have a choice of Mnk + Drg or Sam + Nin for your raid group, which do you choose ? the group who does 900 more dps or the group who does 900 dps less (combined) ? buffing the strongest jobs and leaving the weakest jobs to rot just makes you look bad.
    Easy choice. Whatever is available.
    The DPS-loss is not even slightly close to making a difference between faling or succes in any instance
    (4)
    Yep ...... This surely would be a good place to place a famous quote...
    But lets not.


  9. #9
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    I dont like "buff strong, leave weak alone" at all, dont get me wrong. But in your example, if I had only these 2 choices, I would go by player skill known to me. The difference between a good and a bad player is FAR in excess of the DPS difference of their classes. I have seen insane differences in groups of Titania EX and Innocence EX, even between SAM and BLM pairs.

    Personally, I would prefer classes to be closer together, by nerfing the top and buffing the very bottom. But that would make the entire game more difficult and SE is deathly afraid of that (plus the playerbase is now used to a really low difficulty level. Look how after WotLK turned most of the playerbase into wrath babies, Cataclysm was deemed too hard even though Burning Crusade was MUCH harder.)

    Right now, with the possible exception of BLM vs. NIN (the two extremes) in a fight that is bad for melee, I would pick the player over the class.
    (4)

  10. #10
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Chimiko View Post
    In ShB it took MONTHS for people to accept SAM in parties after the "buffs".
    You're repeting the same stupid mistake as you did with ShB.
    I understand it was out of rage, but you meant SB, right? ShB has been out barely for a month.

    I was a bit overexcited to see Hagakure back, but its too bad that it was just a missleading announcement.

    Oh well, Im still maining it, maybe also lvling MNK now that RoF has finnaly got rid of its riddling -15% sks.
    (1)

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