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  1. #1
    Player
    Scar's Avatar
    Join Date
    Jan 2012
    Posts
    5
    Character
    Mr Grim
    World
    Gilgamesh
    Main Class
    Paladin Lv 80

    "Marking Monsters" Simple fix

    This wouldn't be a huge fix, there are already icons and /commands in the game to mark monsters to CC/Kill etc. The one issue is that they can only be applied while on levequests, please please please just remove that requirement so, as a party leader, I can more clearly direct my party.
    (6)

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Scar View Post
    This wouldn't be a huge fix, there are already icons and /commands in the game to mark monsters to CC/Kill etc. The one issue is that they can only be applied while on levequests, please please please just remove that requirement so, as a party leader, I can more clearly direct my party.
    I would like that too, but apparently they have other plans for 2.0 and it is not a priority right now. So, instead of working on something that will probably be thrown away, we have to wait.

    Until then, it's party chat planning beforehand.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Player
    JDR388's Avatar
    Join Date
    Apr 2011
    Posts
    117
    Character
    Sestina Aster
    World
    Excalibur
    Main Class
    Archer Lv 60
    I actually came to this forum to post on the very same thing. Great minds think alike I guess.

    To add to the issue. Targeting commands as they are right now are also impractical to use as the require the player to enter the emote menu and then shift over to another set of commands entirely. Its not something achievable in a short time.

    I would really like to see this addressed. This is one of those quality of life things that makes party communication so much easier, especially for those final job quests that seem so popular these days.
    (1)
    Last edited by JDR388; 03-18-2012 at 01:25 PM.

  4. #4
    Player
    Scar's Avatar
    Join Date
    Jan 2012
    Posts
    5
    Character
    Mr Grim
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    I would like that too, but apparently they have other plans for 2.0 and it is not a priority right now. So, instead of working on something that will probably be thrown away, we have to wait.

    Until then, it's party chat planning beforehand.
    I understand there are many more things on the "To Do" list for FFXIV, however this is by no means a thing that would be "probably thrown away". In many MMOs a marking system is present for clarity and on the fly adjustments for party targets. All I was pointing out is that they obviously thought of this, however it's a shame that it cannot be used. There is a working system that can be readily assigned by macros (during levequests) that works perfectly fine and at a later date can be refined.

    To add to the issue. Targeting commands as they are right now are also impractical to use as the require the player to enter the emote menu and then shift over to another set of commands entirely. Its not something achievable in a short time.
    As I stated above, there is a simple way to attach this command through a macro with
    /enemysign # <t>

    This would prove useful in the case of New/Old content that no one has experience with where the leader can take upon quick judgement to assign focus. All this allows is for players to have a bit of a more fluid experience during combat and commands, while the time that needs to be put in to lift the "levequest requirement" might be relatively small as a bulk of the code is already completed.
    (0)