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  1. #1
    Player
    Randis's Avatar
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    Randis Albion
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    Ridill
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    Male miqo'te, easily done

    OK, not super easy but this way it would save a lot of time for sure.

    It could be done by creating a new texture for the Roegadyn meshes, they could have a look of a bulky tiger creature for example.
    Ears and a tail could be added.
    It would save a LOT of work as all the Roegadyn gear could be reused, some textures would have to be changed a little bit to make the tails fit.
    miqo'te headgear can be rescaled to fit the head shape, not too hard because none of the helmets have any sort of animation or physics.

    a similar approach could be used for the Roegadyn females...
    simply take the Highlander male body...
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  2. #2
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Randis View Post
    OK, not super easy but this way it would save a lot of time for sure.

    It could be done by creating a new texture for the Roegadyn meshes, they could have a look of a bulky tiger creature for example.
    Ears and a tail could be added.
    It would save a LOT of work as all the Roegadyn gear could be reused, some textures would have to be changed a little bit to make the tails fit.
    miqo'te headgear can be rescaled to fit the head shape, not too hard because none of the helmets have any sort of animation or physics.

    a similar approach could be used for the Roegadyn females...
    simply take the Highlander male body...
    Miqote are based off house cats not large predatory animals. Males would be smaller then females at that point.

    Also they already have concept art of Male Miqote and the designs done.

    http://i53.tinypic.com/2qami6e.jpg
    (0)
    Last edited by Cairdeas; 03-21-2011 at 12:22 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Randis's Avatar
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    Randis Albion
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    noo, where did you hear that...
    male house cats are larger than female cats and more muscular.

    I own 6 house cats and had 2 wild cats too.
    Also it is nonwhere said that they are actually based on housecats ...
    Plus the tiger texture is just an example, they could have the exact same patterns as the female Miqote.
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  4. #4
    Player
    Ayerc's Avatar
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    Ayerc Atreides
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    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by Cairdeas View Post
    Miqote are based off house cats not large predatory animals. Males would be smaller then females at that point.

    There's nothing stopping S-E from creating their own lore. If male Mi'qote are larger than female, who's going to raise hell?

    I'm more concerned with the copy/paste solution. S-E get's enough flak over the terrain, do we really want that to spread to the races?
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  5. #5
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Randis View Post
    noo, where did you hear that...
    male house cats are larger than female cats and more muscular.

    I own 6 house cats and had 2 wild cats too.
    Also it is nonwhere said that they are actually based on housecats ...
    Plus the tiger texture is just an example, they could have the exact same patterns as the female Miqote.

    Sorry you replied before I could make the edit.

    http://i53.tinypic.com/2qami6e.jpg

    Concept art and design is already completed. That group is all male (Based on the hairstyles and the breast/chest shapes)
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Randis's Avatar
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    No problem.

    As long as it is just concept-art, it can be changed easily.
    But even if they supposed to look like this, it would be fairly easy to make.
    All you have to do is rescale the midlander male body and modify the body texture, add ears and tail.
    All animations can be reused, you just need to do some minor adjustment to the gear. That is nothing that could not be done in a couple day by the team.

    Not a bad thing imo.... Could be interesting and unique to have a race where the males are smaller than the females.
    (1)
    Last edited by Randis; 03-21-2011 at 12:43 PM.
    concept art - game development - Illustrations
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  7. #7
    Player
    Randis's Avatar
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    Randis Albion
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    Quote Originally Posted by Ayerc View Post
    I'm more concerned with the copy/paste solution. S-E get's enough flak over the terrain, do we really want that to spread to the races?
    That's very different in this case.
    As for the gear, you buy the same gear for all races, no need to change the textures.
    I honestly do not think that each set of gear was individually created for each race anyway, that would be overkill.
    I am sure that one of the character races serves as the base and all others are variations made from the base mesh.
    All you have to do is adjust the proportions of your highpoly mesh and then generate your normal maps and bake the textures into the lowpoly model.
    Egro most of the gear looks the same anyway.

    The body however... with a new well made texture and normal map a mid-lander mode would rescaled look very different and on top of that you would have the ears, all new haircuts and a tail.
    it would not look copy-pasted at all.
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  8. #8
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    Quote Originally Posted by Randis View Post
    That's very different in this case.
    As for the gear, you buy the same gear for all races, no need to change the textures.
    I honestly do not think that each set of gear was individually created for each race anyway, that would be overkill.
    I am sure that one of the character races serves as the base and all others are variations made from the base mesh.
    All you have to do is adjust the proportions of your highpoly mesh and then generate your normal maps and bake the textures into the lowpoly model.
    Egro most of the gear looks the same anyway.

    The body however... with a new well made texture and normal map a mid-lander mode would rescaled look very different and on top of that you would have the ears, all new haircuts and a tail.
    it would not look copy-pasted at all.
    There is a video on this.

    http://www.youtube.com/watch?v=wc0ilSksWBQ
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    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  9. #9
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    If you reused the roe texture for this, I can only imagine something along the line of Thunder Cats resulting, lol.
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  10. #10
    Player
    Randis's Avatar
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    Nice, did not see that vid.
    As i thought, they make the detailing of the high polygon models in zbrush
    generating a new race as i described would not be that hard.
    (0)
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