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Thread: No DRK changes?

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  1. #11
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    DRK is fine.
    Its not perfect, like other tanks, but its in a really good spot right now.
    While I would agree that they are fine, and in the best spot they've been in since HW, this doesn't necessarily mean that they aren't without some serious flaws that others don't have to deal with.

    LD is the main offender that I am talking about. I don't mind the identity of a skill killing me like it does. In fact I actually like the high risk, high reward mentally. The problem with LD is that there is no big reward for your risk. If Walking Dead were a 20 sec (or something other time longer than the other invulns) Holmgang that would kill you without the healing then I'd assume people would be ok with it. As your reward is the longest invuln period in the game. Though I doubt they could do this since it would be quite difficult to balance fights around. Leaving the death as a big risk with no payout.

    This is the same argument used on TBN and while I disagree with this to a point (as it becomes a free big shield if done right), I could agree that the reward for doing it correctly could be increased to be both an offensive and defensive reward.

    The last thing is that while I do feel that War and Drk feel different, it is a fact that Delirium and Bloodspiller do reek of just being discount Inner Release and FC. There are numerous ways things that can be done to make them feel different. Even Pld has an IR and FC in Req and HS but unless you are doing your unga bunga phase they feel different.
    (2)
    Last edited by Sancho_Nyanta; 08-01-2019 at 10:01 PM.