Results 1 to 10 of 124

Thread: No DRK changes?

Hybrid View

  1. #1
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    snip
    I still prefer this to SB, if I'm gonna be honest. I miss HW Drk a lot. Best iteration still, to this day.

    I can understand why people think they are similar though. And I see your point now for gcds; Bloodspiller is def similar to Fell Cleave, and always has been. 80% in gcd, agreed.

    You can say it works like Shinten, but honestly, I don't think so. I know Darkside is a meme now, but obviously, you do care about keeping it up. It's easy, but EoS adds another layer of something to care about other than "I dont want capped mana."

    Nothing to say about Bloodweapon, 'cause it's always been thay way since Stormblood, except slower now. I agree, old blood weapon was a lot more fun.

    Living shadow is one and done, I get you. But even so, it is another period of burst damage coming from Drk. I feel like this will still separate War and Drk, because War has Nascent Chaos and Inner Release, and Drk has Delirium and Living Shadow. Functionally, only 1 of these burst mechanics work the the same.

    And of course, there are more than just attack functions that work for core mechanics for tanks. One of Dark Knights core mechanics in mitigation is TBN, which is completely unique to them. Although, it is basically functionally a counter.
    (3)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vaunhause View Post
    I still prefer this to SB, if I'm gonna be honest. I miss HW Drk a lot. Best iteration still, to this day.

    I can understand why people think they are similar though. And I see your point now for gcds; Bloodspiller is def similar to Fell Cleave, and always has been. 80% in gcd, agreed.

    You can say it works like Shinten, but honestly, I don't think so. I know Darkside is a meme now, but obviously, you do care about keeping it up. It's easy, but EoS adds another layer of something to care about other than "I dont want capped mana."

    Nothing to say about Bloodweapon, 'cause it's always been thay way since Stormblood, except slower now. I agree, old blood weapon was a lot more fun.

    Living shadow is one and done, I get you. But even so, it is another period of burst damage coming from Drk. I feel like this will still separate War and Drk, because War has Nascent Chaos and Inner Release, and Drk has Delirium and Living Shadow. Functionally, only 1 of these burst mechanics work the the same.

    And of course, there are more than just attack functions that work for core mechanics for tanks. One of Dark Knights core mechanics in mitigation is TBN, which is completely unique to them. Although, it is basically functionally a counter.
    keep in mind for each min you generate around 4 edges on mp, is literaly imposible let darkside fade off since each edge give you 30s with the exception of bosses downtimes but you can reapply the buff quickly, i personally don't think about darkside on combat bcs of that saddly.

    i mean im not going to discuss some ppl didn't like SB DRK, my biggest complaing is instead to ajust the rate of the MP and ajust the mechanics to make it more smooth and interesting with new mechanics they instead choose to remove everything and make DRK like this, i personally don't care the amount of damage a skill does like living shadow thats why for me at least living shadow is like a inteligent dot and nothing more bcs my mind doesn't care about what the skills does when i apply it if doesn't interact with anything, if living shadow copy you skills or interact with others to get extra effects or more damage i will give you a point of that, since is not living shadow is not diferent of carve and spit for me in terms of mechanical gameplay.

    il agree, TBN is unique, but saddly is worse right now since the punishment is ridiculous compared to SB, the mitigation is incredible but i only need to survive the hit so im 50/50 around that.

    in the end it's curious how each person percive a skill for example like living shadow, you consider it more unique and a point to have in mind for the damage and the burst with is ok but for me i care about more mechanical gameplay rather that numbers per see i just percive it like a oGCD more that don't adds nothing special ^^.
    (2)
    Last edited by shao32; 07-31-2019 at 06:21 AM.