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Thread: No DRK changes?

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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kaedan View Post
    Please don't use words if you can't use them correctly/accurately. In this case the word "objectively" is flat out incorrect.

    Sorry, but YOU are the one who is objectively wrong.

    DRKs are by far the easiest to heal/least squishy. I know this because I have healed them in all of the 5.0 dungeons/content. Along with all the other tanks. And I myself main GNB (and used to main DRK).

    DRK's TBN is insanely good, and while they don't have as many unique CDs as PLD or GNB, they still have all the "universal" CDs (20%, 30%, Arm's Length, etc).

    When I play healer, I always love getting DRKs in dungeons because I know I'll have a shitton more time to DPS.
    Its just the feeling you have when your tank turn activate TBN because you dont have to constantly heal him but it doesnt change the fact its only 7 second duration and 25% max hp which deplee in like 3-4 seconds with wall to wall pulls.
    Warrior could heal himself for almost full HP with one use of the chaotic cyclone when he gets nascent flash and thrill of the battle and he could do that THREE times in the row giving it efficiency at around 250% hp within 6 seconds.

    25% hp simply doesnt cut it, it disappears in an instant if you dont have CD on, if you do then you are left with 2 cooldowns left to use and pray for the matchmaking gods to give you competetive dpses otherwise its gg.

    DRK is not that tanky comparing to other tank jobs.
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    Last edited by Nedkel; 07-31-2019 at 05:06 AM.