Personally I'd rather each tank bring its own flair to its selection of skills, and I'm really not sure how you can achieve that with invulnerability skills in a way that's massively different to what we already have... They could just make Hallowed Ground a Role Actions, but I want less homogenization of role skills, not more... The flavour Living Dead provides is actually appreciated, at least IMO, the issue is that it has a pretty hefty cost with... No real payoff... I'm sure many argue that it's low cooldown is the payoff for its negative effects, but I really don't think that's good enough...
Having some bonus effect while under Walking Dead would be a great "fix" IMO, one that provides additional HP via Drain effects would be an added boon to help offset the "Heal to 100%" requirement to dispel Walking Dead... The idea behind the skill is that you've just died, but you're giving 10 seconds worth of a last stand, so let me feel like I'm giving 10 seconds worth of a last stand... You're literally Walking Dead, you should hold absolutely nothing back in that scenario and just be spamming everything in a last desperate attempt to survive... I'd much rather have flavour like that in my "Get out of Death free" skill, than a measly copy of Hallowed Ground...
After seeing Superbolide I really don't want SE to scrap Living Dead, what we'd get in replacement would either be worse (reduce my HP to 1, then apply invulnerability? words fail me) or they'd just go the Role Action route and gut even more Job identity...
The only other idea I've had for Living Dead, is to have it interact with Living Shadow... Probably not a cooldown reset, but having old Fray take on Walking Dead for you if you happen to pop Living Shadow while under the effect of Walking Dead? Would be a neat little bit of flavour to the Job...
Last edited by Nalien; 07-31-2019 at 01:45 AM.
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