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Thread: No DRK changes?

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  1. #1
    Player
    Duskane's Avatar
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    isnt it messed up that goblet is a housing area and not a tiny goblin
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    Dusk Himmel
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    Ravana
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    Viper Lv 100
    Holmgang is great historically been used for cheese so much more than others even after the change its still a good CD

    Plus if War is not topped up they won't instantly die at 70% HP when holmgang effect is done
    (2)

  2. #2
    Player
    Nedkel's Avatar
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    Character
    Chloe Lehideux
    World
    Zodiark
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    Samurai Lv 74
    Well got DRK to lvl 80 played him for some time.

    I change my opinion on his deffences, its quite decent but you have to learn how to use them effectively. TBN is indeed a great shield, it does give a relief for a healer and a window to use some DPS moves in dungeons or raids or whatever.
    If you rotate TBN with CD, do not clip them and use one after another, healer does have a lot of easier time to heal us in comparison to PLD or GNB for example where they only could mitigate damage and not soak extra 30-40k every 15 seconds. And nope, DRK does not have problems to gain enough MP to use TBN every time it is up, DRK is perfectly capable of using TBN every time its up.
    However nothing will beat warrior and his nascent flash, the guy could heal himself to full several times with it.
    (1)
    Last edited by Nedkel; 08-04-2019 at 11:45 PM.

  3. #3
    Player
    kazzel120's Avatar
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    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Duskane View Post
    Holmgang is great historically been used for cheese so much more than others even after the change its still a good CD

    Plus if War is not topped up they won't instantly die at 70% HP when holmgang effect is done
    Except it has the worst duration of every invuln. Its crap always has been lol.

    Only great invuln is hollowed ground because it has no downfall except its longer recast thats it.
    (1)

  4. #4
    Player
    Duskane's Avatar
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    isnt it messed up that goblet is a housing area and not a tiny goblin
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    Dusk Himmel
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    Ravana
    Main Class
    Viper Lv 100
    Holmgang duration balanced out by its shorter recast

    its much better than the other CD in a lot of occasions
    (2)

  5. #5
    Player
    waterboytkd's Avatar
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    Character
    Andrew Waterboytkd
    World
    Cactuar
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    Samurai Lv 90
    If SE really wants each Invuln to be unique, make the DRK's a damage stagger, instead. For 10 seconds, you take 0 damage. At the end of that duration, you get a DoT effect for 50% of the total damage dealt to you, done over 20 ticks (so 1 min; 3s ticks on DoTs, right?). Adjust the % of total damage and number of ticks, as needed.

    Plus, this would play out really well with TBN.
    (0)

  6. #6
    Player
    shao32's Avatar
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    Shao Kuraisenshi
    World
    Ragnarok
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    Gunbreaker Lv 90
    hey hey calm down, that can cause you get banned from the forum and you wont be able to support a DRK change, keep the forms and edit that, don't let you take you voice here.
    (1)

  7. #7
    Player
    Vaunhause's Avatar
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    Jun 2017
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    Limsa Lominsa
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    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    snip
    I still prefer this to SB, if I'm gonna be honest. I miss HW Drk a lot. Best iteration still, to this day.

    I can understand why people think they are similar though. And I see your point now for gcds; Bloodspiller is def similar to Fell Cleave, and always has been. 80% in gcd, agreed.

    You can say it works like Shinten, but honestly, I don't think so. I know Darkside is a meme now, but obviously, you do care about keeping it up. It's easy, but EoS adds another layer of something to care about other than "I dont want capped mana."

    Nothing to say about Bloodweapon, 'cause it's always been thay way since Stormblood, except slower now. I agree, old blood weapon was a lot more fun.

    Living shadow is one and done, I get you. But even so, it is another period of burst damage coming from Drk. I feel like this will still separate War and Drk, because War has Nascent Chaos and Inner Release, and Drk has Delirium and Living Shadow. Functionally, only 1 of these burst mechanics work the the same.

    And of course, there are more than just attack functions that work for core mechanics for tanks. One of Dark Knights core mechanics in mitigation is TBN, which is completely unique to them. Although, it is basically functionally a counter.
    (3)

  8. #8
    Player
    shao32's Avatar
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    Shao Kuraisenshi
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    Ragnarok
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    Gunbreaker Lv 90
    Quote Originally Posted by Vaunhause View Post
    I still prefer this to SB, if I'm gonna be honest. I miss HW Drk a lot. Best iteration still, to this day.

    I can understand why people think they are similar though. And I see your point now for gcds; Bloodspiller is def similar to Fell Cleave, and always has been. 80% in gcd, agreed.

    You can say it works like Shinten, but honestly, I don't think so. I know Darkside is a meme now, but obviously, you do care about keeping it up. It's easy, but EoS adds another layer of something to care about other than "I dont want capped mana."

    Nothing to say about Bloodweapon, 'cause it's always been thay way since Stormblood, except slower now. I agree, old blood weapon was a lot more fun.

    Living shadow is one and done, I get you. But even so, it is another period of burst damage coming from Drk. I feel like this will still separate War and Drk, because War has Nascent Chaos and Inner Release, and Drk has Delirium and Living Shadow. Functionally, only 1 of these burst mechanics work the the same.

    And of course, there are more than just attack functions that work for core mechanics for tanks. One of Dark Knights core mechanics in mitigation is TBN, which is completely unique to them. Although, it is basically functionally a counter.
    keep in mind for each min you generate around 4 edges on mp, is literaly imposible let darkside fade off since each edge give you 30s with the exception of bosses downtimes but you can reapply the buff quickly, i personally don't think about darkside on combat bcs of that saddly.

    i mean im not going to discuss some ppl didn't like SB DRK, my biggest complaing is instead to ajust the rate of the MP and ajust the mechanics to make it more smooth and interesting with new mechanics they instead choose to remove everything and make DRK like this, i personally don't care the amount of damage a skill does like living shadow thats why for me at least living shadow is like a inteligent dot and nothing more bcs my mind doesn't care about what the skills does when i apply it if doesn't interact with anything, if living shadow copy you skills or interact with others to get extra effects or more damage i will give you a point of that, since is not living shadow is not diferent of carve and spit for me in terms of mechanical gameplay.

    il agree, TBN is unique, but saddly is worse right now since the punishment is ridiculous compared to SB, the mitigation is incredible but i only need to survive the hit so im 50/50 around that.

    in the end it's curious how each person percive a skill for example like living shadow, you consider it more unique and a point to have in mind for the damage and the burst with is ok but for me i care about more mechanical gameplay rather that numbers per see i just percive it like a oGCD more that don't adds nothing special ^^.
    (2)
    Last edited by shao32; 07-31-2019 at 06:21 AM.

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