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  1. #11
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    795
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Starflake View Post
    I am so tired of people always bringing this crap up. Ninja only meta for 99th percentile players. Trick Attack nothing more than an average group buff in most parties as most parties are not optimized that way. And just because it was "meta" for so long in the best of groups doesn't mean it gets to be as trash as it is now. They absolutely destroyed Ninja. Ninja players on suicide watch, morale at an all time low. Great work by the development team, I feel very confident in their ability now!
    I still want to see something done with trick attack though. E.G. double its duration but halve its buff. In theory it will be the same boost to damage, in practice it will be a nerf to high end play since aligning buffs with it won't yield results as big, whereas in lower end play it will be more of a sidegrade or a slight buff, since it will be easier to land your cooldowns in a 20s window instead of a 10s window. It would go a long way towards evening out Trick Attack's overall impact on groups.
    (1)

  2. #12
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Fun fact: ninja was taken by half the speedkill parties already before the patch, and on some fight like leviathan, their rdps was good enough to place them 5th (blm, mnk, drg, sam, nin). So they even got a slight buff, I can really see a triple melee comp with ninja rising + blm. ranged are dead atm
    (1)

  3. #13
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    I'll continue on as NIN. It *is* fun if you manage to stress past the opener and you get to absolutely style on bosses like Quezacotal if you can lag Shukuchi right to him and not having to run the lighting gauntlet.
    (1)

  4. #14
    Player
    DrIuigi's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Violarie Sreya
    World
    Exodus
    Main Class
    Rogue Lv 80
    Does Monk have a similar feel to Ninja? I've really only mained a ninja but I'm tired of feeling like a bastardized support class with a side of DPS.
    (2)

  5. #15
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Quote Originally Posted by DrIuigi View Post
    Does Monk have a similar feel to Ninja? I've really only mained a ninja but I'm tired of feeling like a bastardized support class with a side of DPS.
    Monk is a lot more positional and circumstantial with its playstyle. You've gotta move around the enemy far more frequently for individual attacks than you do with Aeolian Edge and Armor Crush because every single one of Monk's regular attacks is positional. A lot of people find Ninja to be extremely busy, but I would also consider Monk very busy, but for different reasons. It's far more user friendly thanks to this update though, and that's going to make it very appealing to lots of people.
    (1)

  6. #16
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Poor NIN ; ; They didn't really do much for SMN either...maybe in 5.1? I am hoping they just need more time to fix these. ><
    (1)

  7. #17
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,607
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by LunarEmerald View Post
    The first expansion where Ninja isn't meta.
    Ninja shouldn't be crippled in 95% of content because it has a single ability that is "meta" in 5% of content. Of course it should be balanced with utility, but that's not what's happened here. It's being punished for bringing utility.

    Trick Attack feels like pre-5.0 Wildfire. If you can't maximize the burst window, you might as well not even bother to play the job because the rest of your damage output is too low.
    (3)

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