Quote Originally Posted by Aiscence View Post
Yup, there is lot of thigns I dont understand tbh. One of them is the +20 potency on -single- target spells under hypercharge. Just make heatblast 220, if we arent supposed to use any other spell under HC, there is no point to it.
Quote Originally Posted by Hezzlocks View Post
I agree with you, but there is already a pointless factor to Hyperdrive. All single target weaponskills get +20 potency while Hyperdrive is in effect, despite the fact that you only ever use Heat Blast or Autocrossbow during it. To me this gives the impression that they originally intended for it to give all weaponskills a 1.5s recast, but somewhere along the way they decided to repurpose it for Heat Blast instead. It feels like an afterthought.
Hypercharge: Lv 30
Heat Blast: Lv 35

This game is all about the adventure. This is the reason why the game is story based. As well in duty finder you can easily drop to lower level. Endgame is not the only way of enyoing a class or the game.

The +20 Potency is the first unlock mechanism at lv 30 which makes your character feeling stronger. This is the reason and it is far beyond being "pointless". Just that you use a 200+20 Skill after Lv 35 doesn't mean the mechanic itself is pointless on your MCH way.

Next time please have first a look to the full class and not only max Level. SE needs to serve MCH from Lv 30 until Lv 80 not just Lv 80 must feel good.