Materia: either needs to leave the game or items need to be adjusted that cant use it yet. most materia gear is better than the new "AF" gear.

Class/Job... I think I'd rather see a sub job than the selected classes that are subbed to the jobs we have. for example BLM with arc and pug: no survivabity convert almost useless if you want to live. sure arc pug has some useful abilities in there for blm but in a pinch none that are really gonna save your life. and if not a sub job then at least the ability to add a set number of abilities based on level but less than is aloud for classes. imo WHM is the only job worthy actualy playing out of them all. plus with a sub job you have the freedom to decide wut you need based on what you want to do.

Maybe this is a reach but flying mounts. Not lame ones but rare hard to obtain ones i want a challenge.

The instances i think should have timers removed. if i am gonna fail an instance id rather it be by my stupidity than running out of time. I can understand if it was something more like dynamis from ffxi where u have a big alliance

Jobs: Thf Nin Sam Blu Rdm Smn Bst (call it beastmaster) ( beast tamer sounds lame) then add whatever (new named) classes they want to call them.

Increase the leveling curve. lvling is to fast and easy. and i assume with time the lvl cap will increase as well. anyone who says its to slow to level is full of shiz 4 weeks and almost 50 in every class. crafting isnt so bad it suppose to be tough thats why items are worth making. or they can just make the exp you get from lvling lower whichever fits best.

(again) HNMs bcnms, etc