Quote Originally Posted by Gaethan_Tessula View Post

I keep reiterating these ideas, I know, but I think they would do a lot for the game's fun factor, esp. if healing requirements don't suddenly begin to spike over 5.X's lifespan.
Indeed, I find myself posting many same ideas. Mostly in hopes the developers and community managers take note, but for each time I write about it I learn more about exactly why I loved the earlier version of scholar as much as I do.

It might not be prudent, but one way to go about it would be to redesign the three healers from the ground up. Taking inspiration from the Arcanist->Scholar philosophy, by designing a class foundation for each job as DPS and then putting the healing spells on top as the Job. So you would have varied stuff for non-healing that didn't get in the way of doing the role in a party. Quick concepts:
White mage: Dropping entire mountains of damage and healing in single spells, the Misery skill is gained much earlier to make it interesting.
Scholar: Disease-spreader and damage mitigator with a healing fairy.
Astrologian: Random card mechanic with ability to force specific card/fate at a cost and with time magic where you make the target take damage from past, present or future spells.