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  1. #1
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Absolutely sourgrapes about Energy Drain coming back. Gameplay wise Energy Drain does one thing: Makes it feel bad to use healing aetherflow. If damage aetherflow is an option it will ALWAYS make using healing aetherflow feel bad. Always. Sacred Soil got some amazing frequent use with the new Sch and not we're going to go back to only using it seldom to negate big damage. Your designers knew what they were doing when they removed Energy Drain and to bring it back because people who don't understand class design are crying about wanting more damage is just incredibly disappointing.

    Astro changes are great. I wanted the gravity cast time and horoscope duration changes so I'm happy about those. I didn't expect sleeve draw to change at all but it looks good. I'm a little bit curious why Ast shields get nerfed but sch shields don't. Considering how strong sch shielding can be.
    (14)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Zolvolt View Post
    Absolutely sourgrapes about Energy Drain coming back. Gameplay wise Energy Drain does one thing: Makes it feel bad to use healing aetherflow. If damage aetherflow is an option it will ALWAYS make using healing aetherflow feel bad. Always. Sacred Soil got some amazing frequent use with the new Sch and not we're going to go back to only using it seldom to negate big damage. Your designers knew what they were doing when they removed Energy Drain and to bring it back because people who don't understand class design are crying about wanting more damage is just incredibly disappointing.
    Sacred Soil still gives the regen, and it’s still on a 30s recast (so, shorter than WHM’s Asylum) and completely busted compared to AST’s still neutered CU. I think it’ll still see a fair amount of use even on tanks as an extra regen. But SCH needed something to dump excess Aetherflow on in order to keep it on cooldown every 60s without overcapping Aetherflow or blowing it on pointless overhealing. Personally, I think that this is a change for the better.
    (14)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zolvolt View Post
    Absolutely sourgrapes about Energy Drain coming back. Gameplay wise Energy Drain does one thing: Makes it feel bad to use healing aetherflow. If damage aetherflow is an option it will ALWAYS make using healing aetherflow feel bad. Always. Sacred Soil got some amazing frequent use with the new Sch and not we're going to go back to only using it seldom to negate big damage. Your designers knew what they were doing when they removed Energy Drain and to bring it back because people who don't understand class design are crying about wanting more damage is just incredibly disappointing.

    Astro changes are great. I wanted the gravity cast time and horoscope duration changes so I'm happy about those. I didn't expect sleeve draw to change at all but it looks good. I'm a little bit curious why Ast shields get nerfed but sch shields don't. Considering how strong sch shielding can be.
    Are you insane? Energy Drain came back because we needed a way to dump excess Aetherflow. Using it to heal SHOULD ONLY feel bad if you could have, as a team, not needed that heal to survive. That's how literally every heal in this game should be though of. Every Cure II could have been a Glare. Every Adloquium could have been a Broil III. You will ALWAYS feel bad about using a heal over damage if you don't need it. Seems like you don't understand class design. Feel free to ignore energy drain and continue to overheal / sit on Aetherflow stacks. You can't keep it off your hotbar. The rest of us will actually play the class properly.
    (16)

  4. #4
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Rubiss View Post
    Are you insane? Energy Drain came back because we needed a way to dump excess Aetherflow. Using it to heal SHOULD ONLY feel bad if you could have, as a team, not needed that heal to survive. That's how literally every heal in this game should be though of. Every Cure II could have been a Glare. Every Adloquium could have been a Broil III. You will ALWAYS feel bad about using a heal over damage if you don't need it. Seems like you don't understand class design. Feel free to ignore energy drain and continue to overheal / sit on Aetherflow stacks. You can't keep it off your hotbar. The rest of us will actually play the class properly.
    That analogy only works when healing/dps is a choice. Since there was no dps option for aetherflow it felt good to be able to frequently use something like sacred soil. Keep excog running on tanks. But now you get to use fun abilities like that less often and for what? an instant low dps spell because now its a decent dps loss to use aetherflow on healing. THAT is an insanely poor design decision because healing aetherflow abilities are fun to use and energy drain is not.

    I will say the one interesting part to energy drain is thinking how you can turn dissipation into a dps cooldown. Though I'm not actually sure if using that mechanic incorrectly is actually a good thing or a bad thing.
    (6)
    Last edited by Zolvolt; 07-30-2019 at 05:00 PM.

  5. #5
    Player
    Hydrium's Avatar
    Join Date
    Jul 2015
    Posts
    57
    Character
    Hydrium Eternite
    World
    Exodus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zolvolt View Post
    Absolutely sourgrapes about Energy Drain coming back. Gameplay wise Energy Drain does one thing: Makes it feel bad to use healing aetherflow. If damage aetherflow is an option it will ALWAYS make using healing aetherflow feel bad. Always. Sacred Soil got some amazing frequent use with the new Sch and not we're going to go back to only using it seldom to negate big damage. Your designers knew what they were doing when they removed Energy Drain and to bring it back because people who don't understand class design are crying about wanting more damage is just incredibly disappointing.

    Astro changes are great. I wanted the gravity cast time and horoscope duration changes so I'm happy about those. I didn't expect sleeve draw to change at all but it looks good. I'm a little bit curious why Ast shields get nerfed but sch shields don't. Considering how strong sch shielding can be.
    If you're gimping your healing just because it "feels bad" to you then you weren't much of a healer in the first place.
    Resources get used where resources are needed whether it's healing or damage.

    No one is going to stop casting Sacred Soil lol.
    (2)