Results 1 to 10 of 62

Hybrid View

  1. #1
    Player
    Namir's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Asraphel Aetherwind
    World
    Cactuar
    Main Class
    Arcanist Lv 86
    So the main problem here is that RDM and SMN have utility in raise that is situational, but they pay full time for it with lower DPS.

    I think a way to remedy this would be to make raise a caster role action or leave it as is, doesn’t matter, but make it apply a “-20% damage dealt for 1 minute” debuff to the caster, call it “aetheric imbalance” or “aetheric overexertion”. Make it a stackable debuff in case that chain raises happen. I believe this would solve the problem, this way RDM and SMN (and BLM if they make it a caster role ability) would pay for their situational utility only if they use it and not full time like they pay for it now. It would also fit lorewise since casters are not healers, they are not accustomed to using aether to raise their comrades.
    (0)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Namir View Post
    So the main problem here is that RDM and SMN have utility in raise that is situational, but they pay full time for it with lower DPS.

    I think a way to remedy this would be to make raise a caster role action or leave it as is, doesn’t matter, but make it apply a “-20% damage dealt for 1 minute” debuff to the caster, call it “aetheric imbalance” or “aetheric overexertion”. Make it a stackable debuff in case that chain raises happen. I believe this would solve the problem, this way RDM and SMN (and BLM if they make it a caster role ability) would pay for their situational utility only if they use it and not full time like they pay for it now. It would also fit lorewise since casters are not healers, they are not accustomed to using aether to raise their comrades.
    If there was a damage debuff on using raise then nobody would use it. lol Even if you do technically lose dps by wasting a gcd, it's not quite the same thing.

    Quote Originally Posted by Duskane View Post
    RDM was gimped not so much in damage but most the new stuff it got is just pretty much nothing that gave it a boost it needed to keep up with other DPS did in those 10 levels

    Scortch is nice

    But Aoe trait that should have already been a thing not something learned at 78

    Manafications terrible damage boost for 110 second CD

    Displacement band aid

    And reprise

    They put more thought into the Aoe at lower levels than all the stuff 72-78
    I think they didn't want to mess with the job too much. New additions can ruin a job. See Heavensward Bard. I'm actually very happy Red Mage plays the same as it did in StormBlood. I don't want them to start bloating it with additional timers or gauges like other jobs. Simplicity is one of the best things about Red Mage and it would be easy to screw it up.

    A job doesn't need to radically change each expansion. If it's not broke then don't fix it.
    (0)
    Last edited by LunarEmerald; 07-31-2019 at 04:48 PM.

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by LunarEmerald View Post

    I think they didn't want to mess with the job too much. New additions can ruin a job. See Heavensward Bard. I'm actually very happy Red Mage plays the same as it did in StormBlood. I don't want them to start bloating it with additional timers or gauges like other jobs. Simplicity is one of the best things about Red Mage and it would be easy to screw it up.

    A job doesn't need to radically change each expansion. If it's not broke then don't fix it.
    its hard to believe this when Dragoon,Black mage and Paladin are just perfect with everything they got
    QoL to there game play not changing it
    (0)

  4. #4
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Namir View Post
    So the main problem here is that RDM and SMN have utility in raise that is situational, but they pay full time for it with lower DPS.

    I think a way to remedy this would be to make raise a caster role action or leave it as is, doesn’t matter, but make it apply a “-20% damage dealt for 1 minute” debuff to the caster, call it “aetheric imbalance” or “aetheric overexertion”. Make it a stackable debuff in case that chain raises happen. I believe this would solve the problem, this way RDM and SMN (and BLM if they make it a caster role ability) would pay for their situational utility only if they use it and not full time like they pay for it now. It would also fit lorewise since casters are not healers, they are not accustomed to using aether to raise their comrades.
    We aren't Healers. We shouldn't be able to spam raise. Just put it on the OGCD with a 2min+ timer, preferably with charges. Let healers have the GCD spammable raise.

    If a DPS class is going to support in any function, it should not cost them personal DPS. The removal of Mage's Ballad into Refresh was a clear example of improvement.
    (0)