I'm not sure what exactly you're trying to say with that response. If you think I've said something ridiculously retarded, please point it out.
Yes, I'm referring to the possibility that back then when BLM had extremely low mobility they designed the RDM with that kind of BLM in mind, and that design premise just stayed with us even after BLM mobility and QoL has improved vastly.
IIRC in Heavensward there were fewer BLMs? It's so long ago, but Enochian and Ley Lines turned the simplistic proc-based Lv 50 BLM up-side down and made it very clunky to play.
But I also agree with the utility argument. Utility causing lower dps is already something they've said since 2.0. I'm just saying perhaps the relative ease of gameplay back then was a factor (which they should not consider anymore, with the improved BLM gameplay).



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