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  1. #1
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Archwizard View Post
    Alas, how poorly timed this thread was.

    Here I am trying to make a point about the tax we pay for Verraise and our place in progression comps, and with tonight's patch, I guarantee I'm gonna see plenty of responses from here-on trying to cancel the thread because "congrats, costs are down," as if that was at all the point I was trying to make.

    Quote Originally Posted by LunarEmerald View Post
    From the changes from 5.05. Red Mage is now the rezmage that it was in StormBlood. Even throwing 5 raises, MP is not as concern.

    Lol, not two posts later.
    (1)

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by IntrovertAnt View Post
    Lol, not two posts later.
    They fixed a symptom of the Raise tax, which was MP restrictions, but all honesty it was probably an accident that RDM had such an MP nerf. The devs are just trying to get MP costs to be easier to read at a glance ending with "00." Thats why they were adjusted to 5.0 levels. Lucid on a 1 min CD with an OGCD intensive window kit is what made MP feel so much worse, that and we had been so accustomed to refresh at a high level settings. They went on the gracious side of ending with "00" and gave RDM a huge MP buff, to the point where we can throw raises out like candy. We said "If our mp is so bad, how can we be a progression niche caster, shouldn't we limit raise to a cool down and.." Dev response: "MP BAD. WE FIX OK."

    RDM overall is in a much better spot and no one can deny that, we're good at what we do again, but our overall caster identity is always going to be split until they make changes to raise. Until then we are once again, the prog-mage, which is allot better than the "Raise twice and be oom all fight"-Mage.
    (3)
    Last edited by Zyneste; 07-30-2019 at 11:45 PM.

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    They fixed a symptom of the Raise tax, which was MP restrictions, but all honesty it was probably an accident that RDM had such an MP nerf. The devs are just trying to get MP costs to be easier to read at a glance ending with "00." Thats why they were adjusted to 5.0 levels. Lucid on a 1 min CD with an OGCD intensive window kit is what made MP feel so much worse, that and we had been so accustomed to refresh at a high level settings. They went on the gracious side of ending with "00" and gave RDM a huge MP buff, to the point where we can throw raises out like candy. We said "If our mp is so bad, how can we be a progression niche caster, shouldn't we limit raise to a cool down and.." Dev response: "MP BAD. WE FIX OK."
    On the other hand, a big part of our identity in Stormblood was that our spell costs were only a fraction of those of other casters, and that Lucid Dreaming was all we needed to sustain it -- the concern then being that we were screwed on recovery if we put Lucid on CD and summarily died, now since mitigated by the reduced CD on Lucid as well.

    MP costs aside however, so long as it's a GCD, Verraise continues to be one of the few utilities that features a personal DPS loss each time it's used... just less of one now.
    (0)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by IntrovertAnt View Post
    Lol, not two posts later.
    That's not what I was saying. I still think Red Mage is punished too hard for having verraise. I would prefer it to be a charge/cd restriction if it means bringing up red mage's dps to be more competitive. But not having out MP crippled is certainly better than nothing.
    (2)
    Last edited by LunarEmerald; 07-31-2019 at 01:35 AM.