Quote Originally Posted by wereotter View Post
Red mage just needed better mana management, and if they did that as they did with reduced costs, or by making it so melee moves restored mana, the end result was the same, except this method punishes you less severely for dying. Now lucid doesn't have to stay on cool down, meaning you should have it available if you die while learning a fight. This seems like a good thing to me.

The reprise change was interesting, though, since now it just reduces your mana by 5 while upping the damage dealt... is the point to now use this along with the rest of our melee combo?
Good question tbh. I wouldn’t currently know.

But enchanted reprise is 25 yards. Not 3 like it’s base ability. So it’s possible we may weave it in more actively, (if it’s on OGCD atleast)