The potency change was just to make enchanted reprise worth using. Now Red Mage has an attack they can use freely while moving when fleche and contre aren't available.Tbh RDM doesn’t need support buffs entirely.
I can heal for 12k, I’ve saved several groups with this.
It has a instant Rez, it’s good utility overall. (Even if In a bad spot currently)
Emboldens a good buff for a physical dps group.
Imho I only think.
Our Rez should get 3 charges. Instead of upping the mana usage just limit how many times we can Rez.
I also think readjusting mana values was pretty lazy, I’d of liked to see reprise have a mana restoring effect to it on a 3 charge bases instead. I liked the factor I had to actually look at my mana and keep maximum uptime on things to restore it.
And the potency changes imho wasn’t enough. For how much more limited our utility is and the loss of several utility from our job roles. I’d of liked to see more potency buffs.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

