One problem with the DPS that come with raise-based utility is that if nobody dies, that utility still gets paid for. Past progression, it obviously ends up with these jobs being left to the wayside.

I'd propose some sort of 'life link' trait or ability for DPS that gain part of their value from resurrection skills. Essentially, so long as no member of the party dies, they should provide a small buff to either personal or raid DPS. Once someone dies, the buff is lost. Fluff it as being able to channel everyone's concentrated aether or something.

That, or think up some other form of raid utility that raise-capable DPS can provide when things aren't strictly going pear shaped.